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CG_Kozispoon's avatar
8 years ago

Character Strategy: Commander Luke Skywalker

Commander Luke Skywalker
Determined Rebel hero who can ignore debuffs or ignore Taunts


Unlocks at: Seven stars
Available from: Hero's Journey Event
Abilities
BASIC Attack – Destined Strike:


  • Deal Physical damage to target enemy and inflict Speed Down and Defense Down for 2 turns. If the target already had Speed Down, remove 30% Turn Meter. If the target already had Defense Down, inflict Stun for 1 turn.

SPECIAL Attack – Use the Force:


  • Deal Physical damage to target enemy, Dispel all buffs on them, remove 100% Turn Meter, and inflict Buff Immunity and Tenacity Down for 2 turns. Reduce the cooldown of this ability by 1 if the target didn’t have full Health. (Cooldown 4).

SPECIAL Ability – Call to Action:


  • Dispel all debuffs on Luke. Luke gains 100% Turn Meter and recovers 40% Health and 40% Protection. If Luke doesn’t have the “Call to Action” unique buff, he gains it until the next time this ability is used. (Cooldown 4)
  • Call to Action: Luke ignores Taunts during his turn and has +50% Accuracy, +50% Critical Chance, and +50% Critical Damage. Can’t be Dispelled or prevented.

Leader Ability – Rebel Maneuvers:

  • Rebel allies have +50% Counter Chance, +50% Defense, and +15% Offense. Whenever an enemy Resists a detrimental effect, Rebel allies gain 5% Turn Meter.

Unique Ability – Learn Control:

  • While Luke doesn’t have Call to Action, he has +50% Counter Chance, +50% Critical Avoidance, +50% Defense, +100% Tenacity, and gains 10% Turn Meter whenever another Rebel ally takes damage.

Unique Ability – It Binds All Things:

  • Luke has +40% Potency. Whenever Luke Resists a detrimental effect he recovers 5% Health and 5% Protection. Whenever Luke inflicts a debuff he gains 10% Turn Meter and other allies gain half that amount.

General Strategy

  • Luke’s special “Use the Force” is devastating, stripping all buffs and Turn Meter from the target, and then preventing further buffs from being applied through Buff Immunity.
  • Luke’s Lead grants Counter Chance to the entire Rebel Faction for the first time. With all the high-damage attackers within the Rebels, using an AoE against them becomes an interesting proposition of whether the counterstrike might hurt more than the intended AoE attack.
  • Use Luke’s second special to grant himself the “Call to Action” buff when you need to get through a taunting tank and finish off a wounded enemy.


Hero Synergies

  • Pair Luke with allies that can provide Speed Down and/or Defense Down so that Luke’s basic can proc the more powerful secondary effects of Turn Meter Remove and Stun earlier rather than later.
  • Using Rebels with AoE Debuffs such as Obi-Wan Kenobi (Old Ben), Cassian, R2D2, or Scarif Rebel Pathfinder under a Luke lead can help versus enemies that repeatedly apply Tenacity Up. A full 5 enemies resisting an AoE debuff supplies 25% Turn Meter to all Rebel Allies, which would be doubled to 50% when figuring that Obi-Wan’s “Mind Trick” applies two!
  • Luke’s lead and R2 are a match made in heaven, as each Counterattack gives another opportunity to Critical Hit and cleanse all debuffs from the character.


Where to Use

  • Luke is one of the most versatile and powerful characters we have released, and can be used in any group in Squad Arena, Raid, Assault Battles, or various other PVE squads.

182 Replies

  • is it really that tough for people to type...CLS and JKL...wow now that's mind blowing
  • "Massov;c-1211582" wrote:
    Your idea doesn't really work out though - older players usually have a much bigger advantage regardless of faction.


    Where do they have an advantage? I'm not fighting players in older shards in arenas, and in raids, yeah older players in my guild get higher scores but it still helps me because if I was in a guild full of new players I wouldn't have any heroic completions under my belt.

    "Massov;c-1211582" wrote:
    I am a casual launch player and have 7* jedi but can farm most characters at need (only need OB for this event and he is on his way).

    Most of my guild have 7* clones, ewoks, Resistance, FO because they all have a use somewhere (except ewoks, they had their 5 seconds of possible meta before being outshone).


    Who cares? Everyone will get there given enough time. My issue is the path to get there...

    "Massov;c-1211582" wrote:
    Just because an OP character exists doesn't mean a newbie should drop everything for them - if you threw everything into a 7* Phoenix team straight away for Thrawn then you would suffer later on. And Thrawn is the most OP character to date.


    Which this is essentially what I dislike. What is the obvious path to easy farming in this game? I'm on a fairly new shard so I saw it evolve first hand. Start off with Lando/StH/Boba. All good toons for arena early on and needed for credit heists. From there...probably Wiggs to round off your arena squad with the above 3, or maybe Wiggs/Chaze +1 depending on your resources. Now Lando/Boba/StH can pretty much cover your credit heists, you have a good arena squad, and can unlock EP when he pops up. After EP you need 4 more empire for R2...you've already got the StH covered...that is 2/5 of what you need for CLS.

    So essentially Lando/StH/Boba/Wiggs/4 empire, then hit Leia would be farming10 toons that get you EP, R2, and 3/5 of the way to CLS. Why would you instead farm maybe 5 clones and 5 ewoks early on when following another sequence unlocks you several awesome characters? It would be really nice if they didn't have such an obvious order of how you should be farming things that accomplishes nothing other than punishing people for not wanting to follow the mold. It doesn't take a skilled player or a genius to figure that out.

    I just think it'd be better if more of the squads that unlock essentially nothing right now unlocked more stuff, so that way we see some more diversity. Its not going to matter on launch shards where people have huge rosters anyhow, but it certainly would be nice for newer shards so we all aren't expected to follow the same farm path or get left behind.

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