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8 years ago
"Pyrefly;c-1209472" wrote:"Vertigo;c-1209419" wrote:"Pyrefly;c-1209409" wrote:"Vertigo;c-1209392" wrote:
So it's using the definition of "turn" that was used for Nute Gunray's leader ability before that leader ability was changed (to save the integrity of the raid)? I'm not trying to be snide about Nute/Jawas, just trying to get a good visualization of how it's going to work and that's the only mechanic similar to this that I can remember seeing. Any other mechanic that works the same way that can also show how this would work for a different comparison would be nice as well. @CG_Conduit23
No, that's the thing. Nute's leader ability states that its bonus is offered once to each ally on their turn, not once per (generic) turn. Nute's leadership was actually bugged to offer the latter, rather than what was written.
@Pyrefly It states "their turn" now, before it simply said once per turn. But I'm not trying to start a new conversation about what that was supposed to do, I'm asking about how that mechanic before it was changed is going to compare to Han Solo's new bonus attack because that was the closest thing I could think of that would compare to this.
If you want a less value-laden comparison, a better one would be Chirrut's unique Resolute Endurance: "At the start of each turn, if Chirrut Imwe is alive, all allies with Heal Over Time recover 4% of their Max Health." That uses the same interpretation of "each turn" to include each ally and enemy turn.
Yeah, but that doesn't have the ability to trigger more than once per turn, whereas bonus attacks and other attacks would potentially have the ability to occur more than once per turn depending on how many assists and bonus attacks are being called. But I guess that's a little closer to what we can expect from the rework...
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