Forum Discussion
8 years ago
"CG_Kozispoon;d-124682" wrote:
Han Solo (Raid)
BASIC: Quick Draw
- This ability can no longer be Evaded
- Omega upgrade now grants "+25% Bonus Damage and remove 35% Turn Meter if the target has 50% or more Turn Meter" in addition to previous bonus of "+15% Damage"
SPECIAL1: Deadeye
- Omega upgrade now grants "inflict Stun for 1 turn" in addition to previous bonus of "Cooldown - 1"
SPECIAL2: Never Tell Me The Odds
- Omega upgrade now grants "+5% Turn Meter Gain and Han gains Critical Damage Up for 2 turns" and the previous bonus of "+25% Turn Meter Gain Chance" has been increased to "+75% Turn Meter Gain Chance"
UNIQUE: Shoots First
- Han now ignores Taunts during the bonus turn
- The Stun inflicted during the bonus turn can no longer be Resisted
- New ZETA upgrade: "+10% Critical Chance and the first time each turn Han uses his Basic attack he attacks again dealing 50% less damage"
GENERAL STRATEGY
- Han gained the ability on “Shoot First” to always inflict double shots on basic, with the second shot dealing 50% less damage.
- We revamped “Never Tell Me the Odds” to grant Critical Damage Up to Han, as well as increasing his chance to grant Turn Meter to himself to 100%". Now after Han buffs himself and his team, he can immediately get some damage in!
- Raid Han under Wedge lead can put top damage under Phases 2 & 4 of the Heroic AAT Raid, when combined with Commander Luke can also tackle Phases 1 & 3. He is also very desirable in PVP, fitting under multiple Rebel leaders, and shining especially under Commander Luke.
Finally! Han Solo is worth something! Especially against HAAT, that would help
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