Forum Discussion
NTQ03
8 years agoSeasoned Ace
"ZaulLover;c-1204035" wrote:"benacrow;c-1204013" wrote:"ZaulLover;c-1203983" wrote:
decent rework, not arena material tho.
the only use i see for luke is perhaps in a raid team if hes fast and with 216% CD, and that also, should require a zeta. a toon with investment of good modding and a zeta for raid should be AMAZING in raid. farmboy luke will now be an attacker that will do now a GREAT damage, really, with the TM gain on basic potential is huge and crit potential... but he bring nothing else to the table, while other attackers do.
he need more 5% Health steal and TINY health buff, and he swap my scavenger with Zody in P2, for sure. he'll do ridiculous damage with the crit stacking, and im surely will be happy about me farming him with this, but... he need that 15% health steal to survive the HAAT. besides that, i dont see anywhere he fits.
Agreed that he's only raid material, but when he's doing 200k per basic after several topples in P2, that 5% health steal won't matter much (since he'll be gaining 20k per hit).
with bad RNG, he'll die after few topples, he DONT have stealth like scav/leia. yea sure, you can just retreat, but... meh. anyway, the aat can catch him offguard and do this weird exposes and kill him fast. in a competitive guild you might lose some score because of retreat. but yea, on paper, he should be amazing.
if your zody is super-fast, Luke should be able to do even more than Sarge, and his TM gain pretty much make his speed irrelevant, like sarge' on the haat.
but require a zeta after all.
Under the right lead and right squad he can survive for awhile. Wiggs & Chaze would work. Baze to keep damage off him, chirrut to cleanse and heal, wedge for offense boost, health and tm gain. You could replace Biggs with R2 for additional health and cleanse.