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CG_Kozispoon's avatar
8 years ago

Character Strategy-Nightsister Spirit

Nightsister Spirit

Veiled Nightsister Attacker who Dispels, Stuns, and gains Foresight.

Basic: Spectral Embrace

Deal Physical damage to target enemy, inflict Speed Down for 2 turns and remove 20% Turn Meter. Gain Turn Meter equal to the amount removed.

Special 1: Possess

Deal Physical damage to target enemy, dipsel all buffs on them, and inflict Stun for 1 turn.

Unique: Malevolent Spirit
Nightsister Spirit gains Foresight for 1 turn at the start of each encounter. At the end of her turn, Nightsister Spirit gains Foresight for 1 turn. While Nightsister Spirit has Foresight, she has +100% Offense and her attacks ignore Armor.

In PvE...
Nightsister Spirit is an auto-include for any Nightsister Raid squad. She provides a large chunk of damage, and is essential in delaying the bosses during certain phases of the Raid. She is usually able to avoid being damaged thanks to Foresight from “Malevolent Spirit,” and her Turn Meter steal allows her to take more turns than most other units. She is great under a Talzin lead, where she can continuously remove Turn Meter and deal significant damage via both her basic and special attacks. Spirit is also valuable under an Asajj lead during Phase 3, where the utility of her basic attack compliments the Turn Meter removal from Asajj's leader ability.

In PvP...
Nightsister Spirit is the second highest single-target damage dealer in the Nightsister faction. She is akin to TIE Fighter Pilot, but offers more survivability thanks to the Nightsisters’ revive mechanics. The Stun from “Possess” contributes to the Nightsisters’ ability to establish control over a battle, and the Turn Meter steal from “Spectral Embrace” helps her go almost as fast as TIE Fighter Pilot. She is an important member of a competitive Nightsister squad.

56 Replies

  • "kalidor;c-1316291" wrote:
    "MmoProNick;c-1316201" wrote:
    "kalidor;c-1315880" wrote:
    Well, these nightsisters look like they'll be a royal pain to face in GW.


    Might want to change that to arena..


    I'm less concerned with Arena as if I lose all but 1 hero in arena winning, or lose, it's realy no big deal. But in GW, that's an entirely different story. Guess we'll have to see if Resistance can steamroll them ;)

    I always measure new toons against how annoying they'll be in GW, because while I can pick who to attack in Arena, you don't get any choice in GW.


    Resistance will murder them. Buff immunity from poe on the zombie, dispel it with rt, murder train on the rest of the squad, which will conveniently never get a chance to apply any of those new debuffs.

    For fun, you can even endlessly kill the zombie while using Poe's taunt over and over to try to stack exposes on the last sister....could guarantee a nice TM load heading into the next round.

    Going to be a feast for resistance. If NS can replace some raid han teams, that would be great...makes flawless GW clears easier.
  • "Chagoth;c-1316310" wrote:
    I don't quite understand why people are upset by the new toons. Don't like them? Focus on ones you do like.


    Because they're not rebels.... I really like those new toons, especially because I like the DS, but also the animation and sound effects are pretty good.
  • "Machete11;c-1316245" wrote:
    Don't worry I'm sure Ghostbusters Han is on the way.

    IM DEAD BRUH
  • Dark Side players have been begging for more choices for months, and when they get three more toons... they complain...

    Seems legit.
  • Why did we not get any more time to prepare? 1 day, these will be over before we even get all the login shards for Talia. I was planning around getting all the login shards and complete around the end of the month....
  • I don't feel this is a good answer for people looking for more DS toons. Most DS focused players I know have never worked on NS except for those who had nothing left to farm. I don't see these toons working in to other DS factions like CLS or even Raid Han in LS teams.

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