Forum Discussion

MkFrancis's avatar
4 years ago

Class Specific Mods List / Chart?

Do you guys know of a class specific (BH, Empire, FO etc) type list that has which mods you should be farming for which characters and for what scenarios? I imagine something like this has to exists somewhere. I just haven't been able to find it.

Farming mods right now is confusing and I'm having a hard time of what to prioritize. Mind you I'm only 600k GP but I want to ensure I'm investing in the right ones.

My current practice is basically if i don't see a speed secondary its gone.
  • "chpMINIsolo_77;c-2216678" wrote:
    Try here to start with:

    https://apps.crouchingrancor.com/Mods/Advisor


    Thanks buddy! This is perfect.
  • There are class specific mods. Not really faction. Attackers generally need the same thing. Tanks generally need the same thing. You really can't say "Empire generally need the same thing."
  • Yeah sorry that makes total sense. Is there a list like that somewhere?
  • "MKHolloway;d-240282" wrote:


    My current practice is basically if i don't see a speed secondary its gone.

    Exception to the rule is Droideka.. wants no speed.

    "chpMINIsolo_77;c-2216678" wrote:
    Try here to start with:

    https://apps.crouchingrancor.com/Mods/Advisor


    This!
  • "DaarthBrewer;c-2216685" wrote:
    "MKHolloway;d-240282" wrote:


    My current practice is basically if i don't see a speed secondary its gone.

    Exception to the rule is Droideka.. wants no speed.

    "chpMINIsolo_77;c-2216678" wrote:
    Try here to start with:

    https://apps.crouchingrancor.com/Mods/Advisor


    This!


    That's very false mate. There are great non-speed mods out there that have a place everywhere. Saying otherwise is really getting people to not understand mods. Probably half the players in this game think that every time something rolls % that it is the same % every time.

    A mod that that rolls all max % with all relevant stats to an attacker can get speed from another mod. Not all attackers need or should even have 300+ total speed, turn order often matters, and having mods maximize the stats that they do bring is the least wasteful thing you can do when modding.

    My triangle on Nest has 0 tenacity, 0 speed except for its tenacity type, but I love that mod on her and my Nest still has 173+ tenacity.

    2 math properties that are useful are commutative and associative. There are a lot of ways to get to 270 speed, but there is only 1 way to do it with the maximum protection % you can get, and that is by using max % mods.