On his basic, Palp gets 15% TM for every shocked enemy, plus 20% from his leadership for inflicting shock, so if all 5 are shocked, that's up to 95% TM on his basic. He can move lightning fast (no pun intended) if everyone is shocked, but it shouldn't make him use his special twice in a row. Also, if he stuns a shocked enemy, the stun will last for 2 turns and dispel shock, giving 5% to everyone for dispelling shock and 20% to EP for inflicting stun. There's so much TM gain in an EP team that's its almost impossible to keep track of.