Forum Discussion
Lvl50Hornist
4 years agoRising Rookie
"Ultra;c-2262503" wrote:
F2P and P2P have the same toons, and data disks to use in Conquest
The only difference is that you can't win every battle using one toon, and have to, god forbid, use more than two toons to clear (GMY / Vader) the game mode, you know, as they stated this game mode is suppose to be
I was able to use the majority of the top ten squads in my roster for all of the previous Conquests. Now in sector 3 nearly everything I have is gimped except SLKR because of not having quickening.
I don't really care about cooling systems, that created infinite loops and removing it was probably a good idea, but when we're dealing with up to 80% increased speed on these teams, maybe more with Overprepared, then It is really frustrating to see R7 teams get destroyed by R5 teams that they normally counter pretty well.
I'd like to think my Mods aren't that bad. The amount of Speed ramping that the nodes gets vs what we can do with ONLY Leader's Resolve, makes conquest significantly harder for mid range rosters.
I assume that is intended, as I am only at 4.6 and have gotten max rewards the last two Hard modes, and I bet they don't want me to get that. It will take me probably twice as many refreshes to get there this time around assuming it is even possible for me.
So actually the changes did the opposite. before I could use a giant portion of my roster and now I am relegated to using GAS and SLKR for 80%+ of the nodes starting at sector 3. If that's WAI, then I am deeply dissatisfied.
I am not saying making it a tad harder is bad, in any way. again, I'm 4.6m and was able to get max rewards with only about one refresh every other day or so, sometimes more. My personal experience is really bad because of it though, and I would assume most people in mid range would feel similarly. These changes significantly increased the difficulty, and with such major rewards being tied to it, I thin it is reasonable people are upset.
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