9 years ago
Could Jawa Engineer finally make General Grievous viable
Once the Jawa Engineer finally gets here, I'm thinking of running the following team:
HK47 (L)
JE
IG-86
IG-88
GG
JE's datamined information indicates that, on a full droid/jawa team, he will go first (153 speed to start + 10 per droid/jawa ally). If he uses his second special ability (Crit Chance Up + 45% turn meter for all droids), most of the rest of the squad should go before the other squad).
88 goes next. My preference would be to use his basic attack and hope for a crit. With HK's leader ability, he would regain 50% turn meter. On his second attack (hopefully after HK/GG have gone and applied debuffs), you can use his aoe for high damage / ability block.
86 goes next. Use his secondary to snipe someone. 80% chance that assist will be droid for massive damage. Super high crit chance means he will likely proc HK's leader ability to regain 50% turn meter.
HK goes next. Use his meatbag mayhem attack for massive debuff to set up 88's aoe attack.
GG goes last. Use his sinister laugh for debuff and -30% turn meter to get second turn in before the other squad goes second or use grievous wounds to deal another round of aoe damage.
If the fight isn't over yet, JE's revive/heal will go a long way toward a win.
This synergy seems pretty good on offense. I'm sure the AI will muck it up on D so you probably can't stay at the #1 spot.
Thoughts?
HK47 (L)
JE
IG-86
IG-88
GG
JE's datamined information indicates that, on a full droid/jawa team, he will go first (153 speed to start + 10 per droid/jawa ally). If he uses his second special ability (Crit Chance Up + 45% turn meter for all droids), most of the rest of the squad should go before the other squad).
88 goes next. My preference would be to use his basic attack and hope for a crit. With HK's leader ability, he would regain 50% turn meter. On his second attack (hopefully after HK/GG have gone and applied debuffs), you can use his aoe for high damage / ability block.
86 goes next. Use his secondary to snipe someone. 80% chance that assist will be droid for massive damage. Super high crit chance means he will likely proc HK's leader ability to regain 50% turn meter.
HK goes next. Use his meatbag mayhem attack for massive debuff to set up 88's aoe attack.
GG goes last. Use his sinister laugh for debuff and -30% turn meter to get second turn in before the other squad goes second or use grievous wounds to deal another round of aoe damage.
If the fight isn't over yet, JE's revive/heal will go a long way toward a win.
This synergy seems pretty good on offense. I'm sure the AI will muck it up on D so you probably can't stay at the #1 spot.
Thoughts?