Forum Discussion
Pokebreaker
9 years agoNew Spectator
Not OP, just annoying.
From what I've heard, Dooku is more of a beast when controlled by AI. When I use him as an ally, he NEVER stuns, crits, or gets 3-4 consecutive attacks. Every time I go up against an AI Dooku, I get doubled stunned, and every counter comes with two more hits afterward.
I usually leave him for last, because the consistent triple and quad crit attacks leave my little fellas in a hurt, and my healers are usually stun locked, while the rest of the AI team take out my team. When I do focus him first, God forbid the AI team has a Barriss, and one of my attacks randomly decides to miss the killing blow (which happens often); because then all of that counter damage I ate, was for nothing.
Regardless, in Arena I don't mind as much. But in GW, an AI Dooku almost guarantees I'm going into the next round with life missing from one or more characters, even when I have two healers.
From what I've heard, Dooku is more of a beast when controlled by AI. When I use him as an ally, he NEVER stuns, crits, or gets 3-4 consecutive attacks. Every time I go up against an AI Dooku, I get doubled stunned, and every counter comes with two more hits afterward.
I usually leave him for last, because the consistent triple and quad crit attacks leave my little fellas in a hurt, and my healers are usually stun locked, while the rest of the AI team take out my team. When I do focus him first, God forbid the AI team has a Barriss, and one of my attacks randomly decides to miss the killing blow (which happens often); because then all of that counter damage I ate, was for nothing.
Regardless, in Arena I don't mind as much. But in GW, an AI Dooku almost guarantees I'm going into the next round with life missing from one or more characters, even when I have two healers.
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