I decided to push Count Dooku up to G13 and then quickly got him to re. With the change in stats, does this change your opinion on how to mod him? There has been a lot of discussion about how to mod h...
Idk... I think offense looks pretty good on Dooku ??
How in the Hell did you get that kind of damage?! Boba lead right so +50% crit damage, 25% offense from Poggle, but that's it... no extortion on them. I guess at r5 I can hit for 50-60k on the special, so maybe r7 can get that high but I would expect maybe 60-70k at that level.
Also either way, he's too squishy. You guys can swear he's the best with elite mods until you're blue in the face but if every toon is at r7 too I imagine they get better and it evens out again
He used to be squishy as hell up until his rework and g13, which saw him getting tons of survivability. Relics add to that. Your definition of squishy must be wrong or something.
Also keep in mind that Dooku has 100% counter chance, double taps on basic, in addition to ability block and stun, with 85% base potency. I mean how OP do you want him to be?
Edit: And he regens protection on out of turn attacks. Also he was awesome at g13 before relics. Like among the best in the game awesome.
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