Forum Discussion
wookietownGT
5 years agoNew Spectator
In your video example, it looks to me like you're losing a coin-flip to the opposing ARC trooper.
When your Arc goes, the opposing Arc looks like he's at 100% TM, and he's losing a coin flip to your arc trooper. The counter from the other team gives your 5s enough TM to get to 100%, and he goes. That's 10, so your GAS has 100% TM. But so does the opposing Arc, who is sick of having 100% TM and not getting to go. So he takes his turn, because coin-flip.
Your GAS does not advance until the beginning of his turn, which does not start until after poor opposing Arc finishes his well-earned turn. This doesn't match with the leader ability which says he should advance if he has 100% pro at the end of any turn (including the end of your 5s turn which happened before the opponent's arc's turn). But it looks to me like it's coded to advance at the beginning of the GAS turn rather than the end of any turn.
When your Arc goes, the opposing Arc looks like he's at 100% TM, and he's losing a coin flip to your arc trooper. The counter from the other team gives your 5s enough TM to get to 100%, and he goes. That's 10, so your GAS has 100% TM. But so does the opposing Arc, who is sick of having 100% TM and not getting to go. So he takes his turn, because coin-flip.
Your GAS does not advance until the beginning of his turn, which does not start until after poor opposing Arc finishes his well-earned turn. This doesn't match with the leader ability which says he should advance if he has 100% pro at the end of any turn (including the end of your 5s turn which happened before the opponent's arc's turn). But it looks to me like it's coded to advance at the beginning of the GAS turn rather than the end of any turn.
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