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8 years ago
"MR1Estar2Guars3;d-134147" wrote:
BASIC ATTACK: (Level 8) Deal physical damage to target enemy and inflict Ability Block and buff immunity for 2 turns. This Attack can’t be evaded
SPECIAL ABILITY 1: (Level 8) Deal Special Damage and inflict buff immunity, 3 Damage over time effects, and speed down for 3 turns. If the main target is a Rebel, inflict stun and daze for 2 turns and all other enemies lose 20 turn meter. All these negative effects cannot be resisted
SPECIAL ABILITY 2: (Level 8 Deal special Damage and on a finishing blow, gain 100 turn meter and also gain advantage and offense up for one turn. On his second turn, call all Empire allies to assist dealing -20 Damage. This attack cannot be evaded
Leader Ability: (Level 8) The same currently but adding this to his zeta: Whenever Buff immunity expires, it is regained until Vader is Defeated. Rebel Enemies cannot Evade any Empire attack and have -10 Offense for every Empire enemy the Rebels oppose.
UNIQUE ABILITY: (Level 8) Whever Vader uses a Special Ability, he gains this UNIQUE Buff for 5 turns called, Together We can Rule the Galaxy, which cannot be prevented or dispelled. When he has this buff, All Light side enemies have 40- Offense, and gain Health down and daze for 3 Turns and All Dark side Allies gain this Buff that cannot be prevented or Dispelled called Fear:Whenever an ally with this Buff deals a critical hit, they inflict offense down and and gain advantage for 2 turns.
This Rework is probably gonna make him OP. But I added Buff immunity to counter Chaze, Rex, and most Importantly Rebels. Commander Luke should have his offense depleted quite a lot. Feel free to criticize and suggest some more things. Thanks and God Bless" end quote
Some good ideas for sure but too powerful making it so no one can resist is crazy (or maybe Chazy) OP remove the offense down abilities, the daze, and the health down and if you are going to give him An Ability that starts with the word TOGETHER make is so EP needs to be present. Give Vader the buff and just make it give empire allies fear which I really like also work in a little R2 counter like "whenever and ally with fear is critically hit falls below 100% health or dies the enemy who attached loses all buffs and gain expose for 2 turns if the enemy is a rebel daze for 1 turn." also the buff immunity MUST be able to be cleansed although it will never expire. Well, what do you guys think?
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