Forum Discussion

SerWulfgar's avatar
5 years ago

Daze Vs Complex abilities

I do not exactly understand the reason why I cannot target a dazed ally with the Ghost's "Static Jammer" ability.

Obviously, the dazed ally should not come to assist, but this is a complex ability and the first part of it (in the description at least) is granting stealth for X turns.

AFAIK Daze does not prevent buff gaining so... Anyone got a good explanation or this? Or is this perhaps a minor bug?
  • So if tvf and the others have it their way does that mean that the AI will be wasting assist/buff moves on dazed allies .

    Yes you can do stupid things like try and buff a toon with buff immunity but I wouldn't .
    I understand the beef with certain assist moves like bastilla which has a 3turn buff and wanting to select a dazed toon , it's a shame that we don't have a cleanse or some sort of tenacity up buff to prevent daze.

    I think kyno is on to something if the assist is the main part of the ability like Jolee then I understand not being able to target a dazed ally . But if the assist is the bonus on the tail end of the move then I think you should be able to give the buffs out without the assist .

    But the above would make it confusing and start arguments around wether the assist is the main part of the ability or not . As it currently is unless the assist had a cleanse attached to it you can't target dazed allies which is consistent with daze across the board
  • "Treeburner;c-2153007" wrote:
    So if tvf and the others have it their way does that mean that the AI will be wasting assist/buff moves on dazed allies


    The AI already wastes moves in a similar manner so I don't see what the problem is to add one more to the list.
  • "SerWulfgar;c-2152973" wrote:
    No i am saying your philosophy is flawed about the grateful characters and i am being modest here as i really think this is an understatement.


    yes but as I explained in another post, it was just a phrase to express the idea and not " this is exactly whats happening" statement.
  • I swear back when Carrie was around, this argument came up. Something about the character attacked being affected differently if the ability used during the turn was considered an attack or not. Like how BB8’s ID is an attack even though it doesn’t cause damage or call an assist. I think there was discussion about how some characters with similar abilities interacted differently with the attacked toon differently.

    It may have been associated with landing certain debuffs, but I swear it had something to do with what the original ability was considered. And if that is part of the design of a toon, then abilities with assists might be considered as attacks (and therefore unable to be used on allies with daze) unless they specifically benefit game design to allow the ability (like finalizer). That would explain inconsistency. But IMO still doesn’t make logical sense.
  • "BenQuadinaros;c-2153044" wrote:


    abilities with assists might be considered as attacks (and therefore unable to be used on allies with daze) unless they specifically benefit game design to allow the ability (like finalizer). That would explain inconsistency. But IMO still doesn’t make logical sense.


    Please allow me to raise here AA's leader ability to counter your argument (even though it was not exactly your argument just trying to cite something from the past):

    Whenever an ally uses an ability that isnt an attack, a rebel ally gets called to assist.

    Cast "Watch and learn" by Ezra on Hyoda under AA-L. You will get a double assist. Or triple, if you consider Ezra's strike to be an assist.

    Cast Translation by 3PO on hermit yoda, you will get double assist. These abilities are not considered to be an attack by AA despite the fact that they do contain an assist. (TBH i am not even sure this is WAI if 3PO has the zeta on OMG, as the basic ability is considered an attack bc it is inflicting confuse on enemy target. With the zeta on OMG one could argue that this ability is now an attack. I dunno, this game is really not consistent)

    Cast "Master's Training" on anyone under AA-L, you will get all the Trained units to assist +1 from the leadership.

    I am fully aware that this is not exactly what you have been talking about, all i am saying here that the inconsistency is real here. I still think that a description update would solve everything.

    1) Update the Daze description so it contains something about being invalid target for certain abilities.

    or

    2) change the phrase "target ally" to "target Assistant" in the kits. This way it would support Kyno's claim: the unit still is a freaking ally so it should recieve everything that was promised, however target assistant is non existing if target ally does not classify as assistant due to Daze and gets nothing but a tap on the shoulder. (However it still does not reslove the contradiction with the hard stun effects)

    Updating texts would require little to no coding and everyone could be happy.
  • hey @Kyno

    May I take the assumption that Jedi Consular's starfighter should not be able to call a dazed ally to assist? I mean the target ally does not come to assist, but it is still a valid target for the ability and the target ally received the extra protection by the thankful consular.
  • "SerWulfgar;c-2184612" wrote:
    hey Kyno

    May I take the assumption that Jedi Consular's starfighter should not be able to call a dazed ally to assist? I mean the target ally does not come to assist, but it is still a valid target for the ability and the target ally received the extra protection by the thankful consular.


    I think that is a bug. they should not be a valid target.