"TheChosenOne77;c-1098943" wrote:
Zavage could be mighty in that squad.
zSavage doesn't work very well at all in this squad composition. The reason being is, he can't perform better at the required task than the hero he replaces.
"Gaidal_Cain;c-1098953" wrote:
"Nebulous;c-1098920" wrote:
Having run Vader since he got his zeta, I have a krap ton of experience using him and I've used DT since he came out too.
My first question would be, what ranking are you currently sitting at? That makes a difference to teams you face.
Additionally, dt's double tap vs rebels is so dang good right now. Wedge, Biggs, r2, baze, chirrut and new ahsoka are all rebels and daze/stun is powerful.
That all being said, to run an extremely effective zVader, you need the core 3: zVader, Sass, DN. Get sass as fast as you can (mine is 276). Get Vader as fast as you can and keep his crit chance about 35%. Have dn at .76% of sass speed (round down) so you can always have Vader move first then dn follow with all those tasty dots on everyone. Now for the +2. Tanks are needed. Shore can work, but not the best. Gk and sith trooper are 2 I leave in overnight. Mostly I run: Vader, sass, dn, gk +1. The +1 is usually sith trooper, dt or tarkin. Dt punishes rebels. Trooper is great when battleing mauls for extra taunts and tarkin is for when I want to have fun.
263 is the fastest I can get my SA @Nebulous
I would still get outsped by some zQGJ teams and zMaul teams of course.
Does that strategy still work even if SA doesn't make the first move?
Vs maul teams, they will almost always go first. This is where 2 tanks are super handy. The turn order will remain the same, figuring dn +1 your whole squad. It will just start a turn later. This only gets mangled when your opponent has EP and gets a stun on sass, Vader or dn. Otherwise, yes. It still works.
As far as Jedi, yoda can get to 300 speed so it's likely he will move before sass. Vader will consume all the foresight with his aoe and dn will special into tenacity up Jedi (on offense, you can basic a Jedi for ability block through foresight). Usually only yoda has a debuff at this time (I have dn zeta). Vs Jedi you can use dt have him move 3rd to clear ten up and then begin your battle (b2 works well here too since 5 dodges will assuredly trigger b2) . Or you can run a 2nd tank and absorb the damage from the Jedi.
My lineup design is mostly to battle Rex and Wedge leads.