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7 years ago
"crzydroid;c-1585792" wrote:
Your video is pretty fast, but it looks like you did not increase his cooldowns with yours. So first turn Drain Force moves it 8 to 3. Beginning of second turn it would be at 2, beginning of third would be at 1, EXCEPT there is the decrease from Isolate as others have pointed out, so looks WAI.
There is a documented bug where if you had increased his cooldown, he would go early, because I don't think his cooldown correctly increases past 8. Not sure if they've ever done anything about that. But it looks like your increase failed, so not what's happening here.
Abilities that start on cooldown don't seem to be able to be increased past their cooldown before the first turn. I've had Wampa get his cooldowns increased before he goes, but his furious foe roar special will always start on it's 4 turn cooldown. My best guess is that these "Start on cooldown" special abilities, have their cooldowns set to be the maximum natural cooldown when they take their first turn.
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