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7 years ago
"wikking;c-1583489" wrote:"DuneFlint;c-1583319" wrote:"Roopehun;c-1583148" wrote:"DuneFlint;c-1583084" wrote:
I swapped to geos last night finally. They are alot less rng dependent on offense. We'll see how well i hold on d. One thing i noticed is ackbars prot up only lasts for 1 turn instead of two described in the ability. Of course it won't let me submit a bug report on my phone. Sigh.
If you would report back on how it holds on defense, I think we'd all appreciate.
I wish you good luck.
Looks like it held no better, no worse then normal. 7th with 2 hours till payout. I usually drop in the 6-13th range on d. I don't know, my geos are g11 and not 12 like my old team and my ackbar only has the bugged prot up maxed, so maybe if they fix the bug and i geared up more it would hold better...i also still need to figure out what to have on reinforcements with the new team.
What I really like about the geos: they really benefit from the omegas which make them so much better compared to the meta teams where the omegas are mostly just nice to have.
Reinforcement king: Biggs. Have him maxed, he comes in with bonus protection, a guaranteed TL, Taunt and uses his assist attack which is nice with geos under akbar ;)
I was using slave 1, but sun fac is still up so his retribution isn't as effective. I'm thinking maybe scimitar or a phantom with maxed reinforce. So put all attackers in my reinforce, with phantom first. With home one I'd have 5 ships out really fast.
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