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"DuneFlint;c-1588273" wrote:
"Ender22;c-1585212" wrote:
I too was thinking about Phantom, but I believe the cooldown reduction is only for 1 turn? And there is no guarantee the AI will use it correctly. I believe Biggs is the better choice.
I got the last mats and pulled the trigger on phantom 2 just now. Placed phantom 2 in first slot, slave 1 in 2nd. Ai called phantom 2 for me. Next turn slave 1 came in.
That is great news! Glad that worked out. Thanks for sharing!- Sorry for not being quite on topic but I fail finding the info somewhere else: how many reinforcement ability mats are needed to upgrade reinforcement ability to lvl 3?
- @Cyclonick
25 mats for level 2, 75 for level 3, for 100 total.
I've been running Geo fleets since the the PvE table came out, and they're amazing. I can easily reach top 5 for payout, and hold top 20 overnight.
I run Home One, 3 Geo's, with Biggs and Slave 1 as my reinforcements (for defense*). I use Kylo Command Shuttle as a reinforcement for offense. Spy's special is a 2-turn cooldown, so battles usually play out like this:
Enemies attack. My Ackbar heals. Spy does special on Biggs for kill, soldier does special on ITF for kill, enemy attacks, Ackbar reinforces with KCS, reduce Spy's cooldown, spy does special on Vader for kill.
Most matches done in under 30 seconds.
*I say for defense, because AI prioritizes Biggs, then Slave 1 above KCS and Silencer, regardless of what order you slot them in. Works pretty well for defense, but I'd rather have the ability to choose order back.
Edit: Biggs without the 's' is censored? Interesting
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