Forum Discussion
9 years ago
"Nikoms565;160032" wrote:"Mako482;16844" wrote:
Yes, another Dooku thread. And we will keep them coming until this is fixed. Either change his description to say bonus attack 90% of the time so I can just delete the game, or fix him.
His counter attack is actually 100%. He also has a 50% chance to attack a second time EVERYTIME he uses his basic - and a 25% chance to gain turn meter EVERYTIME he attacks out of turn (i.e. when he counters, when he procs on an asist, when he counters from AoE, etc.) Also, his counter attack does 15% more damage than his standard attack. So yes, if you keep AoEing him, he will keep attacking - and building up his turn meter to attack again and again.
Dooku is a well-balanced character. Most people calling for a nerf either don't understand how his abilities work or don't understand how to defeat him (usually both). He has low health, is fairly easy to stun himself and is actually fairly easy to take down - if you don't keep tapping him with AoE and giving him all those bonus counter attacks and driving up his turn meter.
He doesn't need fixing. He works exactly as a good character should. If you feed his strengths, he will be a problem. If you learn how and when to attack his weaknesses, he won't.
There is a poll in the forums asking who the most OP'd character is in the game. Last time I checked there was 1 running away with it - and it wasn't Dooku. In fact, he wasn't even second. HTH.
I agree with all of this. I just simply feel like he gets that second bonus attack much more often with the AI. Dooku does not make me go "oh smack!" like a high level Rey or a couple other chars. He can certainly be an annoyance if you don't deal with him right but I agree he is fairly easy to burn down with high DPS chars. He definitely isn't one of those toons where I say to myself "kill kill kill as quickly as possible!"
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