Forum Discussion
9 years ago
"Snoochiebear;14547" wrote:
Any one else feel that they are just too far gone with their abilities.
Just hit Dooku with Rey's Flurry and got countered 7 times by it.....7 times...
yes, you read that right....7 times. I hit him 4 times, so he counterd 4 times, with 3 separate bonus attacks for good measure.
And Sid at 7* evades far too often, He is next to impossible to touch unless you have multiple characters at 7*s. I do not, I use the Jedi that I can farm and I have to just forget about being able to compete in GW or in Arena because I didn't plan for sid when I started the game. the other thing is that the heal block should last as long as it does...I have seen it last past 3 turns.
Unless someone knows of a way to counteract some of this stuff....
They are a possible solution to beat this current Jedi Meta, that's all. If you nerfed them you are making JEdi team on arena the unbeatable one. Tip: Don't attack Dooku only if you know for sure you will get him death and that's not difficult with a lot of toons.
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Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.
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