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iExalt's avatar
9 years ago

Dooku rant

Today I had to play vs dooku teams every arena battle. I won once out of 10 times due to extremely stupid ai rng.

Dooku NEVER failed to get a bonus attack. Half were 3 attacks. He stunned 100% of the time using his special, always hitting either my high dps or tank (and I have no jedi). And 100% of the time when he didn't use his stun he made a triple attack with his basic. His leader ability evaded almost every target attack I made on him. And every time I AOEd him he took out my attacker despite being at near full health.

Fastest character in the game, near 100% stun rate, 100% counter chance, 100% bonus attack chance with fair amount of triple hits, and a 40% evasion leader skill for all allies. Seriously baffles me how he has not been nerfed and seems to have even been buffed as this shit never used to happen.
  • "Ello_Asty;227135" wrote:

    I have no problem with any of them. I think that they are all done really well. Dooku is not OP either - we aren't forced to use him. I choose to use him sometimes because so many people are using a QGJ lead and he is the only one faster than him. Yet, he is balanced as he does not stun QGJ that often and he definitely does not kill him in one shot. After that, he does 1500-2000 damage on an attack, 3-4k if he attacks twice which is roughly what Sid does and less than a lot of other attackers. Yet, many attackers can one shot kill Dooku.


    I didn't mean to insinuate that I have a problem with any of them. I just find it odd that people have an issue with such a relatively low damage character with all the face-melters out there.
    I also wind up using him a lot just because of all the Jedi heavy teams at the moment.
  • Since you need a constant influx of new players to keep the game going. Noob killer Dooku clearly needs balancing, there is really no way to argue that he doesn't.
  • ThraceIX's avatar
    ThraceIX
    New Spectator
    How do I always get sucked into reading these nerf Dooku threads?
  • Yall saying dooku is low damage dont seem to understand that im talking maxed dooku lead team. It's rediculous his evasion is something like 40% then he buffs himself and hits minimum 4k damage each hit. and 50% of the time he attacks 3 times that's 12k damage while GAINING turn meter for free. He has not once failed to bonus attack on a counter either. Something is wrong with the ability descriptions or the AI. And it's impossible to 1 shot him the way he rngs vs me. He stuns my gs then evades both attacks from ig86 then when my 88 aoes for 30k and goes to full health dooku triple hits him dead then triple hits another toon for his normal attack.

    I understand this isn't supposed to / doesnt happen for everyone but whenever I face dooku lead he is a 1 man team and takes down my entire squad on his own while staying at full health. something is wrong.

    Yall defending him are either vsing 4 star blue gear lvl 50 dookus or are using him yourself on offense and dont understand the stupid rng bullshit that happens on defence.
  • @OfficerTim , relax, it's called RNG. I use him as my lead on my defence team and do face him regularly on my way up everyday.

    Be me, get 3 enemies revived by Daka, blame it on RNG and try again or look for easier opponents.
    Be me, get 3 dodges on Lumi, who goes on to heal her remaining 1 toon and both go on to destroy my 3 toons.

    My evasion team led by Dooku doesn't evade even once and the Lumi, Poggle etc on the opposing team dodge every beeping time.

    Maxed Dooku here. Beep happens but as far as I'm concerned, I'd swap him for GS any day. I don't have GS and he works in 90% of squad setups, unlike Dooku.



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