Forum Discussion
9 years ago
@DarthZannaH
I'd recommend 144-155ish speed as secondaries, tenacity mods, as it means first turn is after QGJ on opposition team in defence, assuming they have some boost to his speed. Tried 185-195 speed and taunt gets dispelled first turn by their QGJ. Tenacity based mods are rebel and so reasonably OK to farm, if you have rebels. Accuracy on arrow though.. I run at 155 speed which is OK on my shard.
I'd recommend 144-155ish speed as secondaries, tenacity mods, as it means first turn is after QGJ on opposition team in defence, assuming they have some boost to his speed. Tried 185-195 speed and taunt gets dispelled first turn by their QGJ. Tenacity based mods are rebel and so reasonably OK to farm, if you have rebels. Accuracy on arrow though.. I run at 155 speed which is OK on my shard.
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