Forum Discussion
9 years ago
"GuNDaL;580760" wrote:
Cg should consider UNCAPPING turn meter from 100% @CG_JohnSalera
Leave the turn meter bar (display) as is, visually shouldn't change in any way, and shouldn't need to be updated at all, but if you simply remove the hard cap of 100 on the variable that stores turn meter and a toon is allowed to surpass this value, this will eliminate any very improper scenarios that often occur, and immediately correct it so that the toon that has the most turn meter above 100 would get to act first.
another scenario that you see occur in lots is raids, if you have teebo, you hit stealth and sometimes teebo goes, sometimes ee goes, ee should go first everytime since he has 100+whatever he had, and teebo should go after, but this can occur and ee can actually end up hitting the rancor and giving it tm then the rancor ends up going before teebo. which sucks.. cause teebo was at 100 first and should have gotten a chance to hit the rancor.
Another modification that works well in tandem with the fix above would be to calculate the next character to act BEFORE the current player takes his turn..store this data, then execute the turn. If that turn included the application of turn meter -, you could check if it was the same toon (or if it died) stored for next turn... if it was recalculate next toon; if not, that toons acts regardless of what the previous turn did.
Yeah, I wouldn't hold my breath. It took CG 3-4 months to figure out that speed didn't work the way they thought it did.
About SWGOH Strategy & Tips
Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.
22,732 PostsLatest Activity: 7 hours agoRelated Posts
Recent Discussions
- 7 hours ago
- 20 hours ago
- 4 days ago
- 4 days ago