Forum Discussion

rk260395's avatar
9 years ago

Dynamic arena gameplay!

Just kidding.

http://i.imgur.com/eOXR0rj.png

My team has yet to act. GG was close. Maybe as time passes they will buff everyone to 160+ speed.

I have yoda/QGJ/dooku/eeth/etc. I can play speed too. It just sucks that it's now the only game left to play.

Love ya @Cyn

http://i.imgur.com/aU1sAmC.png
  • Heh. Nice. Wonder if anyone past level 60 has pulled Maul out in the past 3mo?

    I've been fighting the speed meta since they changed QGJ. Ashoka just kinda broke the camel's back.
  • The 3 matches I've done against her the AI has done both the AoE and solo attack based on the different results of dookus attack so she isn't being completely AI dumb. Both do enough damage to clean up or prep a QGJ or Dooku attack to kill off potentially 2 toons on a slow team. So basically just by being as fast as she is she usually helps clean up before anyone can act. Not a huge difference from Yoda except the I think she helps more against other speed teams.

    I did get this team down to 2 toons but it required all 5 of them to attack different targets first round. So Lumi may help out more than ig86/QGJ I used that game. But you need some great RNG for that to happen.

    The funny part is I've been farming HRS to help out with the speed a bit but he still doesn't act early enough against this team. And all those shards could have gone to Ashoka...

  • @SlyGambit

    It was only a matter of time before our server was filled with QGJ leads. Everyday it seems there is a new name that has one making their way to the top.

    That team though, yeah, 160, 160, 161, 161, 149. I really want to try different builds and leave them in there but with all the QGJ leads in there now I'm dropping very low and my schedule isn't flexible enough for me to have time to climb in the ranks come payout time :/

    HRS is still lots of fun but shines best on an AA team...

    I really do hope the damage gets more in line with defense going forward though so that putting in tankier teams and healers can be viable against speed. And the assist damages really does need to come down a bit.