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renorulez's avatar
5 years ago

Efficient F2P path

Hello guys,
I've just started a new account and i'm currently lvl 47 (https://swgoh.gg/p/524618818/).
I'm following the Phoenix path without wasting energy on other toons and i'm getting good feedbacks in GW (completed 9/9) and arena (placing in top 1000 for the rewards). I'm at the moment where I have to choose between focusing on the development of my Phoenix squad (above gear 6-7) OR farming another team (maybe separatists).
There's another thing that I can't properly figure out: as far as I understand, I need at least 1 lightside team and 1 darkside team to 3-star the nodes for farming all the required chars. This means that I still need to level up, rank up and gear up toons from both sides for those two teams?
I don't want to waste energy on hard battles (e.g. to farm Sabine), if not needed, so I'd like to pick a route as soon as possible since I have to farm at least 5 hard battles per day for the daily reward.
I would also like to reach the fleet arena (lvl 60) with a team of good pilots ready to fight in their ships and the choice is between Phoenix Ships + Biggs + ??? or Geo's ships + ???.
Any suggestion on which path to take?
PS: please don't suggest taking the route you enjoy the most, i'm looking for the most efficient one, in the long run, to get the best toons for the arena.
Thanks!

15 Replies

  • "Mephisto_style;c-2081501" wrote:
    "TVF;c-2081488" wrote:
    "Mephisto_style;c-2081392" wrote:
    "Penguin_Tzar;c-2080851" wrote:
    Go for CLS, Palp, and Thrawn. You need to keep gearing up your Phoenix.


    I hate to say it but this probably will remain the wisest path. GL Luke is coming. It will pull from this path heavily


    when

    Probably


    Ok.
  • "Mephisto_style;c-2081392" wrote:
    "Penguin_Tzar;c-2080851" wrote:
    Go for CLS, Palp, and Thrawn. You need to keep gearing up your Phoenix.


    I hate to say it but this probably will remain the wisest path. I THINK GL Luke is coming. I THINK It will pull from this path heavily


    FTFY
  • I still think Phoenix --> EP/Thrawn --> CLS is the best starting path, as much as I hate Phoenix. And CLS remains relevant forever.

    Ship-wise, Rebels and Separatists are both great, but for the Separatists to really shine you'll need Malevolence. Unless you find a VERY generous guild that's willing to let you just hang out and soak up Geo TB rewards, you won't have that for quite a while.
  • "Jarvind;c-2081607" wrote:
    I still think Phoenix --> EP/Thrawn --> CLS is the best starting path, as much as I hate Phoenix. And CLS remains relevant forever.

    Ship-wise, Rebels and Separatists are both great, but for the Separatists to really shine you'll need Malevolence. Unless you find a VERY generous guild that's willing to let you just hang out and soak up Geo TB rewards, you won't have that for quite a while.

    Ship-wise, Rebels are costly with all their multi-crew ships and lacklustre until/unless you also power up Bounty Hunters to acquire the one true Falcon.

    Bugs work just fine under Executrix or Home One and you can drop in Vulture and Hyena as reinforcements when you unlock them.

    3 pilots for 5 ships vs minimum 9 pilots for 5 ships (and that's without the one ship that makes them good)
  • Might also consider that phx and rebels in general are more relevant to newer players, assuming they are in an average low GP guild doing Hoth TBs.

    Nice thing is, not a lot of gear is needed to make phx work... maybe throw in one zeta and you're good. And the toons they help you get (thrawn, palp) are still relevant today.

    Not a definitive argument, but something to think about.

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