Forum Discussion

snoochiebear's avatar
9 years ago

Empire Team

So there is Vader
And from Catina Shipments we have Stormtrooper
From GW we have Magnatrooper
For a hard farm there is Royal Guard.

So that makes a team of 4.

What/who should be the fifth.

Grand Moff is impossible to farm right now...perhaps that will change in the future. HAs speed boost as a leader and has a nice AOE attack(offense down)

Snowtrooper looks like a fun character, but is super hard to farm with only 1 location

And General Veers...same as above.


So who should be the fifth?????
  • "Nonemo;248917" wrote:
    I think Vader is better as lead. +27% offense is huge. And the chance to reduce turn meter on any attack? Awesome. Just check how many Empire units that have AOE attacks.


    That makes sense. I was just thinking that Tarkin's speed boost may have been better but I can see your point. They're a cool team.

    Does Ackbar really screw that team-up by removing debuffs? My primary interest is Jedi teams but I have enough toons to start working on a secondary Empire or Rebel team, not sure what direction I want to go.
  • "Darth_Jay77;248928" wrote:
    "Nonemo;248917" wrote:
    I think Vader is better as lead. +27% offense is huge. And the chance to reduce turn meter on any attack? Awesome. Just check how many Empire units that have AOE attacks.


    That makes sense. I was just thinking that Tarkin's speed boost may have been better but I can see your point. They're a cool team.

    Does Ackbar really screw that team-up by removing debuffs? My primary interest is Jedi teams but I have enough toons to start working on a secondary Empire or Rebel team, not sure what direction I want to go.


    Wish I had any solid advice for ya. Ackbar is one of the extremely few toons I haven't unlocked yet or even tried out. From sheer theory crafting, I'd say an Empire team could make sense since they're all reasonably tanky (and RG gives a huge HP bonus to them with Phalanx skill). Problem is of course that Vader can't feasibly be obtained at higher than 5* anytime before summer at least. Rebels would at least be much easier to get.
  • "Nonemo;249013" wrote:
    "Darth_Jay77;248928" wrote:
    "Nonemo;248917" wrote:
    I think Vader is better as lead. +27% offense is huge. And the chance to reduce turn meter on any attack? Awesome. Just check how many Empire units that have AOE attacks.


    That makes sense. I was just thinking that Tarkin's speed boost may have been better but I can see your point. They're a cool team.

    Does Ackbar really screw that team-up by removing debuffs? My primary interest is Jedi teams but I have enough toons to start working on a secondary Empire or Rebel team, not sure what direction I want to go.


    Wish I had any solid advice for ya. Ackbar is one of the extremely few toons I haven't unlocked yet or even tried out. From sheer theory crafting, I'd say an Empire team could make sense since they're all reasonably tanky (and RG gives a huge HP bonus to them with Phalanx skill). Problem is of course that Vader can't feasibly be obtained at higher than 5* anytime before summer at least. Rebels would at least be much easier to get.


    Hopefully they put Aayla in GW shipments so I don't have to think about this decision. LOL
  • "Pizzathehut;246329" wrote:
    @ Tromedlov Indeed Yoda is an Empire killer. But I think most of us have 1,2 or even 3 teams we COULD use. Rock, paper, scissors then. Don't run Empire vs yoda but man it could own glass cannon teams with little synergy, no? Ahhhh, all speculation.

    @Jabberwocky
    Trade ya a 3 star 86 and a 2 star Ugnaught for your trooper. Lol


    My 86 is maxxed and I keep my Ugnaught for easy gear slot fills to complete daily achievements, sorry.


    Lobot is Rebel too, with Akbar lead and two toons with dispel, it would render Vader and other Empire debuffers an advantage.
  • "Darth_Jay77;249061" wrote:
    "Nonemo;249013" wrote:
    "Darth_Jay77;248928" wrote:
    "Nonemo;248917" wrote:
    I think Vader is better as lead. +27% offense is huge. And the chance to reduce turn meter on any attack? Awesome. Just check how many Empire units that have AOE attacks.


    That makes sense. I was just thinking that Tarkin's speed boost may have been better but I can see your point. They're a cool team.

    Does Ackbar really screw that team-up by removing debuffs? My primary interest is Jedi teams but I have enough toons to start working on a secondary Empire or Rebel team, not sure what direction I want to go.


    Wish I had any solid advice for ya. Ackbar is one of the extremely few toons I haven't unlocked yet or even tried out. From sheer theory crafting, I'd say an Empire team could make sense since they're all reasonably tanky (and RG gives a huge HP bonus to them with Phalanx skill). Problem is of course that Vader can't feasibly be obtained at higher than 5* anytime before summer at least. Rebels would at least be much easier to get.


    Hopefully they put Aayla in GW shipments so I don't have to think about this decision. LOL


    This is why I have given up on spending any arena and only am spending only spending 800 per day of my GW token (even though the overused Sid and Phasma on my bench are not 7*)

    I really hope that Aayla (my daughters name in real life) becomes available on one of these shipments so I can get her
  • "Aero;251501" wrote:
    70 Vader g8 4*
    70 Veers g8 5*
    70 RG g7 4*
    70 ST g8 5*
    70 MT g8 5*

    It's fun. I use it for a few rounds of GW just for the heck of it. Not anywhere near my A team though.


    At 7* they would be a team that would take ALOT of hits to put down though.

About SWGOH Strategy & Tips

Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.

22,748 PostsLatest Activity: 29 days ago