Forum Discussion
- drop Krennic for IPD maybe?
- Krennic is usually a scrub but the idea here is we have 3 toons all with AOE TM removal.
"Olddumper;c-1463315" wrote:
Krennic is usually a scrub but the idea here is we have 3 toons all with AOE TM removal.
Depends on teams you go against, TM might be nice but mass counter attacks from CLS teams would destroy that- I'd go with a DV lead for this team to piggy-back on the TM removal... and yes, this team will get eaten alive by CLS rebel teams with massive counter attacks
- If Tarkin doesn’t get stunned by raid han and gets his aoe debuff off, the counters are much more survivable.
- If you’re gonna be spamming AoE for debuffs, I think you really need to ditch one of the 3 for Shore. That Crit Immunity and his huge healthpool will keep the others from melting.
- DK without DT?
"Olddumper;d-159027" wrote:
Has anybody tried this in arena. It seems like it it could be fun no tank comp.
No Starck yet, but Krennic is pretty solid. I run zThrawn instead of Starck https://youtu.be/2Zi5BK_vI9U- I run EP, vader, tarkin, trawn and shore an feel pretty comfortable about aoe... Vader cant be countered (out of bugs...), Ep usually stun some ppl so not to much counters, and tarkin aoe comes after power down so not to much damage...
This TM down from ur team seems great... But if my team is in a good position after first turn they wont get a whole turn anyway...
Once u finish ur round and all ur debuffs are up enemy takes a turn, after that every time a enemy takes a turn he will lose a lot of debuffs making ur whole team go after him...
My main problem are my crap mods xD if i were able to outspeed enemy R2 more often with vader to avoid foresight in enemy GK (as well as rey) it would meant 4 debuffed enemys at the start and can imagine how they cou ld kill me then xD "Sarcodino;c-1465066" wrote:
I run EP, vader, tarkin, trawn and shore an feel pretty comfortable about aoe... Vader cant be countered (out of bugs...), Ep usually stun some ppl so not to much counters, and tarkin aoe comes after power down so not to much damage...
This TM down from ur team seems great... But if my team is in a good position after first turn they wont get a whole turn anyway...
Once u finish ur round and all ur debuffs are up enemy takes a turn, after that every time a enemy takes a turn he will lose a lot of debuffs making ur whole team go after him...
My main problem are my **** mods xD if i were able to outspeed enemy R2 more often with vader to avoid foresight in enemy GK (as well as rey) it would meant 4 debuffed enemys at the start and can imagine how they cou ld kill me then xD
Lol this is exactly what I run. It's pretty much the most balanced comp.
ShT handles NS
No GK handles other Sith squads.
GMT has perfect AI vs DN poor AI.
It all adds up to most well rounded for arena.
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