Forum Discussion

US_Underdog's avatar
8 years ago

Ewok Theory Crafting

Alright with the Ewoks getting a big overhaul and the new toons being added, what would be the best squad? It's between Teebo and Chirpa lead, and with the stealth synergy I'm leaning more towards a Teebo lead. It also doesn't require a Zeta which will most likely be spent on Wicket's unique if it works the way the other guys said it would in his post about Wicket's kit. Now based off of this what would be the best Ewok squad in general based off of a Teebo lead and Wicket, who should make up the other 3. Is Scout still going to be the primary source of damage? Is Chirpa worth putting in because of his retribution and massive assist call? What about the other two new Ewoks? Paploo seems like a must have for the survivability of the squad. Logray seems vital for the Tenacity up as well. Where does that leave Elder, is he still a must have because of his cleanse and revive? Any constructive thoughts are welcome, comments to the tune of "Ewoks are still awful, why does this thread even exist" will be ignored entirely.
  • "JediGhost117;c-1178141" wrote:
    "ilNomad;c-1178138" wrote:
    Logray will be indispensable. He is a must for that team. AOE Daze, plus tenacity up on basic, plus foresight, TM, advantage, offense up to all ewoks? That's a hell of a kit


    I forgot about the Daze, plus it says that it can't be evaded so unless they have Tenacity up Daze will land very reliably.


    The only real problem you start getting into is the zetas are adding up here
  • They aren't tanky in the least. What they r is assisting, tm gaining machines. Wicket's initial aoe could have the entire team going and it could roll just like Resistance. But, u won't b using tanks imo.

    zChirpa (L), zWicket, EE, ES, Logray
  • "Poxx;c-1178231" wrote:
    What they r is assisting, tm gaining machines.


    Nobody is really talking about how much TM they remove as well:

    -Teebo removes 100% TM on his basic, and 60% on his dispel
    -Logray removes 100% TM on his special
    -Ewok Scout removes 50% TM on his basic
  • "Dryff;c-1178253" wrote:
    "Poxx;c-1178231" wrote:
    What they r is assisting, tm gaining machines.


    Nobody is really talking about how much TM they remove as well:

    -Teebo removes 100% TM on his basic, and 60% on his dispel
    -Logray removes 100% TM on his special
    -Ewok Scout removes 50% TM on his basic


    True, but tm removal can b resisted. Also, playing to their strengths, I just don't see a spot for Teebo. Sure, he can max their tm once per battle but he still doesn't provide what the other 5 can in unison. Teebo and Paploo don't make the cut imo.
  • "Poxx;c-1178258" wrote:
    "Dryff;c-1178253" wrote:
    "Poxx;c-1178231" wrote:
    What they r is assisting, tm gaining machines.


    Nobody is really talking about how much TM they remove as well:

    -Teebo removes 100% TM on his basic, and 60% on his dispel
    -Logray removes 100% TM on his special
    -Ewok Scout removes 50% TM on his basic


    True, but tm removal can b resisted. Also, playing to their strengths, I just don't see a spot for Teebo. Sure, he can max their tm once per battle but he still doesn't provide what the other 5 can in unison. Teebo and Paploo don't make the cut imo.


    Paploo is the only dedicated tank though. Like it was said they aren't tanks in the slightest. They need somebody to take the hit instead of EE or Wicket which Paploo can do potentially with his Taunt. That topped with the stealth synergy on everybody Boba would be forced to target the taunter. While that's not necessarily relevant in the current meta if Ewoks turn out to be the next arena meta team somehow Boba would struggle to get past the taunter because the rest of the squad is stealthed hopefully.
  • I see it differently. I would go full bore assist and tm gain. If u can get Wicket fast enuf and bump his crit, his opening aoe can have the other Ewoks all going b4 the other team. TM gain and tm reduction plus assists could effectively make them run like Resistance so when your opponent finally gets a turn...if he gets 1...its already over.
  • "Poxx;c-1178712" wrote:
    I see it differently. I would go full bore assist and tm gain. If u can get Wicket fast enuf and bump his crit, his opening aoe can have the other Ewoks all going b4 the other team. TM gain and tm reduction plus assists could effectively make them run like Resistance so when your opponent finally gets a turn...if he gets 1...its already over.


    Right but like Resistence teams that would be completely useless in defence because it requires heavy user input which the AI typically ruins Resistence teams on defence. Having a tank and Elder you don't have to rely as much on the AI messing up your squad when you can't control the defence