Forum Discussion
- Basically, get Houndstooth or don't bother with Fleet. That's my experience. Fleet is very much a dead game mode for me personally. I struggle to juggle the farming requirements of characters and never find time for fleet. Houndstooth is on a great node with Jango Fett, my problem is I already have 5 maxed Bounty Hunters so never needed to farm Jango so doesn't fit with my plans, the more Revans, Padmes etc come the game the further and further away fleet slips.
I chased a fleet meta once (Bugs) and by the time I got there the meta was over and Houndstooth came in and ruined it for me, given this chase had also set me back in my character farms for pretty much no return I gave up on fleet entirely. If you can't get top 50 it's pointless and I can no longer get into the top 50 because it's all Houndstooth.
That's ships. A bitter view maybe but hey, we all have our wounds with this game. "Shadowscream;c-1872427" wrote:
To give a slightly more “positive” viewpoint
It’s far easier to gear up a couple of decent fleets than it is to stay current in Arena!
Apologies for the negativity, the game community has enough of that already, just find fleet had no place in my SWGoH life after the mad Geo rush. I've never chased the Meta and the one time I did, I kinda got burned. That said though, you make a VERY valid point actually. Never looked at it like that! Staying relevant in Arena is tons of work. Not that I am relevant there either, I avg. 350.
Also, not saying my Geos don't have a use, of course they do just not in arena so don't net me much in terms of Crystal goodness.- Hound's Tooth and Han's Millennium Falcon are your long-term goals in fleet. Early on, the single best ship you can get is KRU's (Kylo Ren Unmasked) TIE Silencer. Other pilots worth investing in are Biggs, Imp TIE Pilot, Vader, and of course the Phoenix squad. Also Tarkin and Ackbar for their capital ships.
Most players focus on a dark side fleet under Tarkin's Executrix until they can beat tier 3 of the ship ability mat challenge, which awards zeta mats. From that point on, it makes sense to slowly build up Ackbar's Home One and prepare to switch to a rebel fleet once you've unlocked Han's Falcon. "CoastalJames;c-1873248" wrote:
If your opponent has Hounds Tooth or Han's Falcon, and you don't, then you're dead. Don't bother.
This is wrong and there's lots of posts on the forums explaining why."Jarvind;c-1873229" wrote:
"DarthJelly;c-1871594" wrote:
I chased a fleet meta once (Bugs) and by the time I got there the meta was over and Houndstooth came in and ruined it for me, given this chase had also set me back in my character farms for pretty much no return I gave up on fleet entirely. If you can't get top 50 it's pointless and I can no longer get into the top 50 because it's all Houndstooth.
That's ships. A bitter view maybe but hey, we all have our wounds with this game.
You've had months and months and months to farm Hound's Tooth. If you still don't have it, that's on you at this point.
Thanks for pointing that out, and I think you've missed the entire point where I stated Fleet is a dead game mode to me. I'm not actively farming nor participating in ships. The OP wanted a strategy, I give my somewhat bitter opinion to point out that Hounds Tooth is where it's at in Fleet, not sure where you think your response to me has any merit really.- For a new player, you will want to star up 5 light side ships and 5 dark side ships and gear their pilots for challenges.
After that, you can turn your focus to what wins in arena. The most important ships in arena (with one exception) are tanks, because they can taunt and absorb damage. And there are really only 3 good tanks in fleet: Hounds Tooth (#1 by far since it constantly regenerates protection when hit), Biggs’ X-Wing (which regenerates protection and taunts whenever an enemy gets target locked), and Sun Fac (which taunts whenever a buffed ship takes a turn).
Due to the current fleet meta, which is likely to stay a while because fleet metas change much more slowly than arena metas, the best dark side ships to prepare are Hounds Tooth, Xanadu Blood, Slave 1, IG-2000 (those 4 are needed to unlock Han’s Millenium Falcon), and TIE Advanced. The best light side ships to prepare are Biggs’ X-Wing, Ghost, Phantom, Cassian’s U-Wing, & Bistan’s U-Wing (these ships can also be used to unlock Chimera). "TVF;c-1873545" wrote:
Well if you are not participating in ships, not sure where you think your response to OP has any merit...
Maybe because the advice I gave was still on point. Sorry, didn't realise sharing experiences wasn't allowed.- So my 'bad advice' the point of which is, he should focus on Hounds Tooth is wrong? That was the whole point of my rambling that if he doesn't he will, like me, have a VERY difficult time of it otherwise.
- Well ok I admit to missing that part. It does read mostly like "don't bother."
"Tintguy;c-1871257" wrote:
If it can't be interpreted as a way to measure success/failure, what's the point of it being there?
GP primarily measures resource investment, and is a tool for the system to measure your roster more than to measure the effectiveness of a toon or team.
Synergy and key meta ships go much farther toward impacting performance.
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