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Bendur83's avatar
6 years ago

Fear in raids

Something should be done with the fear mechanic in raids. If fear doesn't stick HKs assassination protocol cooldown doesn't go down. Perhaps unique effects against raid bosses like several other debuffs in the game have.

It could be something as simple as a speed down effect on raid bosses for 1 turn and when it expires it causes the normal debuffs.
  • Kinda like how Fracture has a different interaction with a Raid Boss? They've figured it out before, I'm not sure why they couldn't figure it out this time. Laziness perhaps? Maybe the Thrawn programmer left and took his binder with him...
  • Maybe you should look at a different phase.

    Not every phase will be totally immune.
    -----
    Raids are different than PvP content, the teams are different and the setup may need tweaks to make it work. Have you tried with no HK?
  • "Kyno;c-1817325" wrote:
    Maybe you should look at a different phase.

    Not every phase will be totally immune.
    -----
    Raids are different than PvP content, the teams are different and the setup may need tweaks to make it work. Have you tried with no HK?


    Fearsome foe makes all raid bosses immune to fear. Unless you mean applying it to the adds in different phases.
  • "Kyno;c-1817325" wrote:
    Maybe you should look at a different phase.

    Not every phase will be totally immune.
    -----
    Raids are different than PvP content, the teams are different and the setup may need tweaks to make it work. Have you tried with no HK?


    I haven't tried with no HK yet, but with everything I've tried so far in STR Darth Revan lead is really only viable in phase 2.

    Phase 1 Annihilate cooldown is reduced when force drain hits a debuffed target. Darth Revan squad thrives on debuffs.

    Phase 3 you cannot debuff the sabers, death mark forces you to attack Traya making it difficult to topple her while she still has death mark.

    Phase 4 DR lead may be viable during the Sion part of the phase, but Nihilus will have to be down due to the force drain mechanic with annihilate.

    Now let's talk about HAAT. DR lead is all but useless in phase 3 and 4 unless you throw a buffing character like bb8 on the squad. Phase 1 is alright, have not had a chance to test in phase 2.

    These are all just my observations at the moment. I'm not complaining about this. It just seems like important mechanics that make a certain team work should be tweaked specifically for raids. I also understand that there will be more Sith Empire characters released that will likely increase the usefulness of DR lead in raids. For now though it is a bit disappointing.
  • "ChristophIV;c-1817330" wrote:

    Fearsome foe makes all raid bosses immune to fear. Unless you mean applying it to the adds in different phases.


    This is what I'm talking about though. It would be nice to change how fear interacts with raid bosses so that it may still be applied. Like instead of them missing a turn it applies speed and defense down for one turn and then expires and applies it's debuff set.
  • Vaderizer's avatar
    Vaderizer
    Seasoned Newcomer
    "Bendur;c-1817382" wrote:


    Now let's talk about HAAT. DR lead is all but useless in phase 3 and 4 unless you throw a buffing character like bb8 on the squad. Phase 1 is alright, have not had a chance to test in phase 2.



    I tried it in P2 yesterday - same issue as Traya. When you get the side guns into the yellow, you're forced to attack the main body, so you can't topple as much and end up losing damage. The side guns seem to be immune to Shock also, which prevents using Badstila to nuke them all at once.

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