Forum Discussion
- templarphoenixNew Spectator
"VonZant;c-1567309" wrote:
Im about to 7* and zeta KRU. FOO is mandatory, right?
Yes and make him as quick as possible, should be first one to move in your team. - Executioner is a savage. Never leave him out.
"Poxx;c-1567340" wrote:
Seems to me, zFOTP would b far more effective and w/ FOX could make it a 5v4 quite quickly. Why is Kylo preferred ?
Foo goes first, speeds up kylo kylo uses aoe giving everyone tm then everyone goes before the opposition."Scottishtroop87;c-1567577" wrote:
What’s the recommended speed for foo
Entirely depends on your opponents. For for me at the moment that means I have 260 on FOO (before the +30 bonus from zKRU lead). In more developed shards 270+ is needed.
If you have speed from mods on your FOO that give you 4 or more extra speed than the opponents mods give their Vader, after zKRU lead bonus and vader's unique bonus, FOO should go first (given standard empire/sith teams). With variance in the opponents team or w/o KRU zeta just add up the bonuses and mods as needed included with FOO 145 base speed and vader 121 base speed. If your FOO is going first you should be winning on offence at least.
Once you have the first turn use marching orders on one of FOST/FOE/kylo to get whole team to go next. At a later point of development of your opponent's you may begin to see one or two exceptions. Just to give an example, if the opponent's nihilus unique has a zeta under zEP lead, you may consider opening with pinning shot instead so as not to cleanse a debuff first turn. But, just mentioning it as the exception.
In summary, find your fastest competitors and mod a bit faster than them... simples ;)
For team comp as already said above aim for using zKRU(L), FOE, FOO, zFOST as a core. The 5th can be filled depending on opponent by kylo/FOSFTP/Thrawn. FOTP can take FOE's place until you have FOE. If you get raid han later he can be used on offence instead of zFOST when opponents team goes first but do not leave this team on defence for longer than the few mins between battles.
For Hpit solo, the fastest auto FO team is zKRU(L), FOE, FOO. Add two others (fost and phasma preferably) to do it at lower gear.
For Haat solo from 20% left in P2 to the end you'll want zKRU(L), FOE, FOO, zFOST/kylo, Thrawn- My favorite linup so far is KRU, Kylo, FOE, FOO, FOSTFP.
FOSFTP is extremely under rated. The extra stun + kru's stun means enemy Sion and Thrawn never get to move. Kylo's TM gain actually applies up to 50% TM (25% to all, then another 25% to all with advantage). FOSFTP's assist to FOE feeds more TM to the group and helps FOE stack damage more quickly.
I go between using zFOST and zKylo, but zKylo seems to hold a little better on defense. With current Palp meta, zFOST can't keep taunt and Palp just shocks/stuns and he sits there. zFOST is definitely better when facing CLS teams though.
And FOE is a beast in sith raid. I've done 9m damage with my FO squad in P3 (tier 4, not heroic), and FOE was 8m of that. - YKMisfitSeasoned Novice
"CoastalJames;c-1567506" wrote:
Executioner is a savage. Never leave him out.
Couldn't agree more. I farmed him just to get Phasma out of my lineup and because he was a quicker farm than FOST. He kills it for me in every area of the game. KRU's leadership zeta is maybe the only single move you could make that would have a bigger positive impact than adding Executioner to your squad.
Get him. Upgrade him. Use him everywhere. "Scottishtroop87;c-1569572" wrote:
Any good healers for a first order team. I find that’s the biggest issue with first order teams.
KRU leadership is your healing.- True... as a bonus though you also get Sion. I've heard he's quite useful to have ;) lol
- Da_BauersNew Spectator
"Scottishtroop87;c-1571063" wrote:
Thanks for the tips guys a bit gutted I wasted so much time on phasma no
Never a waste to have extra. She's a crew member on a ship so there's a positive, regardless of how long of a farm it is. She'll call assists in raids as the leader and grants advantage to everyone at once, with Kylos Zeta that'll heal everyone simultaneously. She's not the best FO character but she does have benefits."StupiderIdjit;c-1571086" wrote:
I personally don't see the point in stacking crit chance in a team that almost always has advantage.
I stacked 6 Crit Chance mods on my FOTP. His Crit Chance is well over 50%. The advantage guarantees he's shooting twice but the second going critical regains him advantage. His special will one-shot most equal level toons with similar health/protection. "StupiderIdjit;c-1571086" wrote:
I personally don't see the point in stacking crit chance in a team that almost always has advantage.
Again, read krus leadership ability. He gets 20% tm every time he crits and he counterattack’s a ton. He’s not going to have advantage every single counterattack. Not sure even close. Therefore you want crit so he crits on all those counterattacks and gets 20% tm each time
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