Forum Discussion

OnJourney's avatar
7 years ago

First Order vs empire

How are they doing against the current meta?
Still farming FO, but still wanna know how they are doing against meta teams.
Right now I am still using CLS, Thrawn, Old Ben, Han. Don't want to gear up Vader and co.
  • ShaunyVee's avatar
    ShaunyVee
    Rising Newcomer
    "Daxtercelebi;c-1504486" wrote:
    "Shaunyvee;c-1504438" wrote:
    Raid Han, problem solved on offense.

    I'd probably take out fost


    Thats exactly what the enemy might want you to do, shooting at a zFOST benefits the enemy more than you because counters can also trigger the assist effect, and oh "Han will just stun FOST" well then FOO will just cleans as well as give tenacity up and 100% turn meter as well as be able to instantly taunt, immune to debuffs and forced to hit the one you shouldnt hit, you are better off starting with KRU or FOO


    Lol I mean I'd drop Fost and slot raid Han into my FO team to stun Vader and stop the whole empire train getting going
  • "Daxtercelebi;c-1504526" wrote:
    "lamatoe;c-1504522" wrote:
    In a nutshell. For a lot of shards Vader is running around during 240+ so to have a genuine shot of winning on offense your Foo needs to be around 270 to outspeed opponents vader. Not easy for a lot of people.
    On defense you'll still almost definitely loose.. As do most teams anyway.


    240+??!! Maybe if you face a enemy Rebel/Jedi team yes but FOO will never be in either, think before you speak.


    I am in a late November 2017 shard. My Vader is at 239 speed. Granted, I am tied with one other guy for the fastest Vader in the shard, and we both finish first every day (his payout is one hour earlier than mine). But in more mature shards where people have had more time to farm mods, 240+ speed is absolutely a base level you can expect to see near the top end of arena. That is BEFORE Vader gets his +56 speed from himself and Palp (16 each) along with the other three Empire/Sith in the Squad (8 each). So with that additional 56 speed, you are looking at 296 speed.
  • "Daxtercelebi;c-1504526" wrote:
    "lamatoe;c-1504522" wrote:
    In a nutshell. For a lot of shards Vader is running around during 240+ so to have a genuine shot of winning on offense your Foo needs to be around 270 to outspeed opponents vader. Not easy for a lot of people.
    On defense you'll still almost definitely loose.. As do most teams anyway.


    240+??!! Maybe if you face a enemy Rebel/Jedi team yes but FOO will never be in either, think before you speak.


    Sorry man but I run on a launch shard with FO and the majority of teams below rank 30-ish have a zVader which can outspeed my 285 FOO quite easily and from there it’s all about RNG - if KRU crits on his counter to Vader’s culling blade he gets to stun someone (it’ll be palps/sion), if he doesn’t that’s pretty much game over
  • Slightly off topic - but what is the kill order against FO teams? FOTFP first?
  • "CountPookoo;c-1504930" wrote:
    Slightly off topic - but what is the kill order against FO teams? FOTFP first?


    I would say Officer first. My biggest problems on offense come from when officer is either stunned or fractured right off the bat.
  • "CountPookoo;c-1504930" wrote:
    Slightly off topic - but what is the kill order against FO teams? FOTFP first?


    It depends on what tools you have at your disposal. If you can keep FOO ability blocked, you can kill FOTP first. If not, you need to kill FOO as quickly as possible. I use TFP under ZPalp and Vader, so between Vader and TFP’s AOE, I have two ability blocks that can neutralize FOO. So I usually go after FOTP first because his basic still does a lot of damage.
  • "Daxtercelebi;c-1504526" wrote:
    "lamatoe;c-1504522" wrote:
    In a nutshell. For a lot of shards Vader is running around during 240+ so to have a genuine shot of winning on offense your Foo needs to be around 270 to outspeed opponents vader. Not easy for a lot of people.
    On defense you'll still almost definitely loose.. As do most teams anyway.


    240+??!! Maybe if you face a enemy Rebel/Jedi team yes but FOO will never be in either, think before
    "Daxtercelebi;c-1504526" wrote:
    "lamatoe;c-1504522" wrote:
    In a nutshell. For a lot of shards Vader is running around during 240+ so to have a genuine shot of winning on offense your Foo needs to be around 270 to outspeed opponents vader. Not easy for a lot of people.
    On defense you'll still almost definitely loose.. As do most teams anyway.


    240+??!! Maybe if you face a enemy Rebel/Jedi team yes but FOO will never be in either, think before you speak.


    Relax. ..and do some thinking yourself. If your shard is younger it's odd to asume the rest have equivalent mods.
    There's at least 6 Vaders on mine who're 240 or above. There's a couple of guys I'm confident could get their's into the 250's if they needed to.
    Turns out.. some people farm mods. Who knew.
  • "CountPookoo;c-1504930" wrote:
    Slightly off topic - but what is the kill order against FO teams? FOTFP first?


    First it depends on who is in the enemy team, the Officer will most likely be in one due to his extreme usefulness so he will have to go down first, this can be a problem if the enemy has a KRU with zeta unique, next the pilot or SFPilot because of the vast damage output they can deliver, as well as they arent very tanky, do not attack the FOST unless he is dazed or stunned the zeta can murder you, if KRU is leader you probably wont see a Phasma since her usefulness only comes in from a leader position, if you have a character with heal immunity then feel free to kill KRU next to prevent further long time stuns then proceed to Kylo Ren, finally finish off FOST, once FOE becomes farmable he will be in the same kill order as the pilots, if you dont kill him soon he will get a lot of health making killing him harder.

    "lamatoe;c-1505471" wrote:
    "Daxtercelebi;c-1504526" wrote:
    "lamatoe;c-1504522" wrote:
    In a nutshell. For a lot of shards Vader is running around during 240+ so to have a genuine shot of winning on offense your Foo needs to be around 270 to outspeed opponents vader. Not easy for a lot of people.
    On defense you'll still almost definitely loose.. As do most teams anyway.


    240+??!! Maybe if you face a enemy Rebel/Jedi team yes but FOO will never be in either, think before
    "Daxtercelebi;c-1504526" wrote:
    "lamatoe;c-1504522" wrote:
    In a nutshell. For a lot of shards Vader is running around during 240+ so to have a genuine shot of winning on offense your Foo needs to be around 270 to outspeed opponents vader. Not easy for a lot of people.
    On defense you'll still almost definitely loose.. As do most teams anyway.


    240+??!! Maybe if you face a enemy Rebel/Jedi team yes but FOO will never be in either, think before you speak.


    Relax. ..and do some thinking yourself. If your shard is younger it's odd to asume the rest have equivalent mods.
    There's at least 6 Vaders on mine who're 240 or above. There's a couple of guys I'm confident could get their's into the 250's if they needed to.
    Turns out.. some people farm mods. Who knew.


    I farm mods as well but i never had the incredible luck to get +20 speed in each secondary, thats why im very skeptical of Vader being able to become that fast without the use of his unique