Forum Discussion

Der_Knastoekono's avatar
5 years ago

Fives sacrifice

Hey together,

Just experienced the same as in the following YT video: https://youtu.be/bVwfqDluwv8.

According to Answers EA this is working as intended ( https://answers.ea.com/t5/Bug-Reports/Five-s-Tactical-Awareness-is-not-saving-the-clones-both/m-p/8477057#M33670) since we can all agree that the second assist was surely not enough damage to defeat one of the clones again.

I am 100% sure this is a change to the previous mechanics since my Rex and Echo earlier regained protection but stayed at 1 health due to shock.

Could someone of the developers please comment on this?
  • Next to this no clone has any protection recovery method and if you would give them max protection and actually it would do nothing - whats the point in it?...i mean cmon
  • "XKurareX;c-2017259" wrote:
    "Kyno;c-2017173" wrote:
    Max protection is not recover protection.

    If they have a max of 50k, and 5s has 50k. Their max would be 100k. But they still have 0 protection. They dont recover protection due to that mechanic.


    No offense but its plain wrong.

    https://www.youtube.com/watch?v=mupGHSCiVpw

    7:55
    Prot % stays same
    What happens is the following
    Echo has about 70k prot and is at 30%
    Fives sacc'd for Rex -> +130k max prot
    Echo now has 200k prot pool and his prot moves to about 70%

    200k x 0.7 = 140k (approx. Echo after Fives sacc'd)

    after your theory he now should have:
    70k x 0.3 = 21k ===> 200k (max pool) /21k = 10.5% (your false theory)

    To explain this I think they add the max prot + prot directly to Echo's pool.

    Next to this the zeta clearly tells what is going to happen and what will happen which is not working in the video. In other words description and interaction are not working in line.


    No what you are saying is correct, but that doesnt disprove it show that what I said is wrong.

    You do not heal protection in this mechanic,it does equalize due to the mechanic, but it is not a heal. This can be illustrated in your video Rex, and how he doesnt gain any protection. This change you spell out here is not effected by any protection healing block, because it's not healing protection.

    This is not a theory, this is how the game works, there is a difference between a max level change (health/protection)and healing (health/protection), even though both can add protection (or health).
  • "XKurareX;c-2017429" wrote:
    "Kyno;c-2017317" wrote:

    No what you are saying is correct, but that doesnt disprove it show that what I said is wrong.

    You do not heal protection in this mechanic,it does equalize due to the mechanic, but it is not a heal. This can be illustrated in your video Rex, and how he doesnt gain any protection. This change you spell out here is not effected by any protection healing block, because it's not healing protection.

    This is not a theory, this is how the game works, there is a difference between a max level change (health/protection)and healing (health/protection), even though both can add protection (or health).


    It heals or gives you protection else anti heal/shock wouldnt work. Watch the time stamps and you will see it works exactly how I explained. The starter of this thread shows in his video there should be no death happened. So it is right now not consistently working.

    Kindly note there is no equalize mechanic - if you want I show you the hyoda equalize mechanic vs shock I may do so. But you will than just need to accept a second time that I am simply correct.


    As I said:
    "Kyno;c-2017317" wrote:
    "XKurareX;c-2017259" wrote:
    "Kyno;c-2017173" wrote:
    Max protection is not recover protection.

    If they have a max of 50k, and 5s has 50k. Their max would be 100k. But they still have 0 protection. They dont recover protection due to that mechanic.


    No offense but its plain wrong.

    https://www.youtube.com/watch?v=mupGHSCiVpw

    7:55
    Prot % stays same
    What happens is the following
    Echo has about 70k prot and is at 30%
    Fives sacc'd for Rex -> +130k max prot
    Echo now has 200k prot pool and his prot moves to about 70%

    200k x 0.7 = 140k (approx. Echo after Fives sacc'd)

    after your theory he now should have:
    70k x 0.3 = 21k ===> 200k (max pool) /21k = 10.5% (your false theory)

    To explain this I think they add the max prot + prot directly to Echo's pool.

    Next to this the zeta clearly tells what is going to happen and what will happen which is not working in the video. In other words description and interaction are not working in line.


    No what you are saying is correct, but that doesnt disprove it show that what I said is wrong.

    You do not heal protection in this mechanic,it does equalize due to the mechanic, but it is not a heal. ...


    But as I also said, this is not a heal in the in game mechanics, you do end with more protection due to the mechanic but its not a heal since you literally do not recover protection. I.e. - if you are at 0 you stay at 0.

    Which is why this is incorrect:

    "KenobiWarrior;d-219692" wrote:

    I am 100% sure this is a change to the previous mechanics since my Rex and Echo earlier regained protection but stayed at 1 health due to shock.



    They should never have or had gained any protection, other than the equalization, which looks to be happening in the video.
  • does 5s sacrifice benefit GAS too or just the clone troopers.. i mean echo, rex and arc getting them is already huge but i just wondered if GAS gets his stats boosted as well when 5s sacrifice kicks in?