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5 years ago
I have a 5★ Mal. The key is to get your vulture droids to die fast so it feeds your cap ship turn meter to get to the ult faster.
My starting lineup is 7★ Sun fac, Vulture droid and hyena bomber. My first reinforcement is almost always Geo spy to get around the taunt. By the time my 2nd reinforcement comes it depends on tge health of my ships. If theyre all pretty low I call in HT. If they are healthy and can take the negotiatior bombing run and survive, I call in geo soldier to mop up their team. In most cases though I call in HT and last reinforcement is Geo soldier.
GG is R5, everyone else is g12.
My starting lineup is 7★ Sun fac, Vulture droid and hyena bomber. My first reinforcement is almost always Geo spy to get around the taunt. By the time my 2nd reinforcement comes it depends on tge health of my ships. If theyre all pretty low I call in HT. If they are healthy and can take the negotiatior bombing run and survive, I call in geo soldier to mop up their team. In most cases though I call in HT and last reinforcement is Geo soldier.
GG is R5, everyone else is g12.
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