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"littleMAC77;c-2075056" wrote:
"Mephisto_style;c-2075036" wrote:
"MaruMaru;c-2074455" wrote:
"Mephisto_style;c-2074420" wrote:
"MaruMaru;c-2073456" wrote:
A tip about getting your opponent offside. Now this is not a radical team, just a variant. The real tip is to push integral toons health by putting on the 12+ health boxes and some cases right hand side slots without pushing them to g13. Vao, Qi'ra and Lando are all toons with good skills when they last a bit. On g13 everyone expects significant resistance. But people assume g12 ones will easily fall apart (i.e. a plain g12 qi'ra would), rarely check the details of secondary teams. When they don't crumble in the first turn, they really get going.
I beat that team with g10 jawas
I believe you. Sure.
It's the AOE attacks that get them.
The two aoe attacks on the team get them? Of all the "beat that with undergeared jawas" claims i have read, this is one of the least believable.
The AOE attacks just kill those toons quick, neutering the team. I need 1 of those screen recorders to start posting my battles
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Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.
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