Forum Discussion
- Totally ridiculous.
- I am convinced they are railroading this game. There is no rational explanation to these base stats. Dumbest move theyve done...
- Power leap as opposed to power creep
- Da_BauersNew SpectatorThat's asinine. I cannot fathom how they think that's a wise progression in terms of kit. Perhaps making up for weaknesses in their overall kit compared to the investment required?
"Vendi1983;c-2083152" wrote:
That's asinine. I cannot fathom how they think that's a wise progression in terms of kit. Perhaps making up for weaknesses in their overall kit compared to the investment required?
You mean weaknesses like her 122,000 base health before mods or leader abilities or uniques or anything?- MasterSeedyNew AceI'm honestly not surprised.
To be perfectly frank, the prereqs are so extreme that if the character wasn't a worldbeater there'd be no reason to put in any effort. You'd be better off just collecting other things and doing GL whenever you had nothing else to do. It wouldn't be a goal. It would be a side quest for when you're really, really bored.
With 500 speed on the table, there's enough value that even with the extreme costs you might want to actually prioritize a GL toon. "Polinski08;c-2083161" wrote:
If rey can 300k hit right at the beginning, the GL have to be higher than that so they arent 1 shot killed. This is just insane.
Rey can't use her 2nd special right at the beginning though. Also GLs take reduced massive damage"ZAP;c-2083129" wrote:
Power leap as opposed to power creep- Whatelse73Seasoned VeteranCG: "We're going to make stats other than Speed matter!"
Also CG: "Here are these two characters that will be OVER 600 speed when you fully max them out and mod them!"
But then, they've been doing this consistently since before they said that. This is just the most ridiculously vast leap of speed craze they've done, not that they're really paying attention to what we already deal with. - It's ridiculous. There's not going to be a counter, aside from the other GL.
They're both immune to stun so good luck controlling, I guess there's fear until some Krakens get upset about being controlled by fear and they do a kit update of course, so just brace yourself for that but basically they're not something you can control.
They take 90+% reduced damage from % health effects so teams that use expose, Chewbacca/CLS, Padme teams, Malak, Rexecute, etc will do basically nothing..
They take reduced damage from massive damage so even Rey trying to use her special to damage Kylo won't do much
They have a damage cap of 99999 damage from skills like Annihilate
They are so fast that you can't hope of controlling them with TM manipulation
So yeah, any ideas on how to counter? Let's ignore the fact that they can go immune to damage with their ultimate..
About SWGOH Strategy & Tips
Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.
22,726 PostsLatest Activity: 2 days agoRelated Posts
Recent Discussions
- 2 days ago
- 5 days ago
- 7 days ago