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Whatelse73
5 years agoSeasoned Veteran
"MaruMaru;c-2083266" wrote:"Whatelse73;c-2083250" wrote:"Bulldog1205;c-2083234" wrote:"Whatelse73;c-2083232" wrote:
CG: "We're going to make stats other than Speed matter!"
Also CG: "Here are these two characters that will be OVER 600 speed when you fully max them out and mod them!"
But then, they've been doing this consistently since before they said that. This is just the most ridiculously vast leap of speed craze they've done, not that they're really paying attention to what we already deal with.
This makes stats other than speed on mods more important. The more they inflate a characters base stats the less important flat mod values become and the more important percentage values become.
What does it matter if you have 250000 health and protection (which both of them by far exceed maxed out), when they will be attacking 2, 3, or even 4 times before you even get one move of your bulked up characters with "other" stats on them?
Are you playing with an army of droidekas? While certainly op across the board, it's not even 2 times with mods of equal speed. Talk about hyperbole.
You say that as if you're ONLY facing that one GL character, not the rest of their team that can give TM boosts, speed ups, stun, reduce TM, and so on and so on.
It's not hyperbole to say that it will be possible to do more than 2 turns. My JTR team can take 3 turns before a Jango BH team with more stat speed because of TM boosts, BB8's extra speed, stuns, tm removal, dazes, and so on. And that's just with my JTR at 240ish speed. Wanna guess how many turns my EP Tarkin Thrawn DT team can take vs certain teams because of all the TM Boosting from debuffs expiring? (hint, it's a lot.)
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