Forum Discussion
- Whatelse73Seasoned Veteran
"MaruMaru;c-2083303" wrote:
"Whatelse73;c-2083299" wrote:
"MaruMaru;c-2083266" wrote:
"Whatelse73;c-2083250" wrote:
"Bulldog1205;c-2083234" wrote:
"Whatelse73;c-2083232" wrote:
CG: "We're going to make stats other than Speed matter!"
Also CG: "Here are these two characters that will be OVER 600 speed when you fully max them out and mod them!"
But then, they've been doing this consistently since before they said that. This is just the most ridiculously vast leap of speed craze they've done, not that they're really paying attention to what we already deal with.
This makes stats other than speed on mods more important. The more they inflate a characters base stats the less important flat mod values become and the more important percentage values become.
What does it matter if you have 250000 health and protection (which both of them by far exceed maxed out), when they will be attacking 2, 3, or even 4 times before you even get one move of your bulked up characters with "other" stats on them?
Are you playing with an army of droidekas? While certainly op across the board, it's not even 2 times with mods of equal speed. Talk about hyperbole.
You say that as if you're ONLY facing that one GL character, not the rest of their team that can give TM boosts, speed ups, stun, reduce TM, and so on and so on.
It's not hyperbole to say that it will be possible to do more than 2 turns. My JTR team can take 3 turns before a Jango BH team with more stat speed because of TM boosts, BB8's extra speed, stuns, tm removal, dazes, and so on. And that's just with my JTR at 240ish speed. Wanna guess how many turns my EP Tarkin Thrawn DT team can take vs certain teams because of all the TM Boosting from debuffs expiring? (hint, it's a lot.)
It's rather obvious GLs won't be beaten by anything but another GL at this point. But it's also obvious there's no situation you'll be facing a GL by anything less than your meta team of the current era with your best mods slapped onto them. It'd be such a relief if your opponents used GLs to beat a jango bh team.
Huh? - Whatelse73Seasoned Veteran
"MaruMaru;c-2083454" wrote:
"Whatelse73;c-2083435" wrote:
"MaruMaru;c-2083303" wrote:
"Whatelse73;c-2083299" wrote:
"MaruMaru;c-2083266" wrote:
"Whatelse73;c-2083250" wrote:
"Bulldog1205;c-2083234" wrote:
"Whatelse73;c-2083232" wrote:
CG: "We're going to make stats other than Speed matter!"
Also CG: "Here are these two characters that will be OVER 600 speed when you fully max them out and mod them!"
But then, they've been doing this consistently since before they said that. This is just the most ridiculously vast leap of speed craze they've done, not that they're really paying attention to what we already deal with.
This makes stats other than speed on mods more important. The more they inflate a characters base stats the less important flat mod values become and the more important percentage values become.
What does it matter if you have 250000 health and protection (which both of them by far exceed maxed out), when they will be attacking 2, 3, or even 4 times before you even get one move of your bulked up characters with "other" stats on them?
Are you playing with an army of droidekas? While certainly op across the board, it's not even 2 times with mods of equal speed. Talk about hyperbole.
You say that as if you're ONLY facing that one GL character, not the rest of their team that can give TM boosts, speed ups, stun, reduce TM, and so on and so on.
It's not hyperbole to say that it will be possible to do more than 2 turns. My JTR team can take 3 turns before a Jango BH team with more stat speed because of TM boosts, BB8's extra speed, stuns, tm removal, dazes, and so on. And that's just with my JTR at 240ish speed. Wanna guess how many turns my EP Tarkin Thrawn DT team can take vs certain teams because of all the TM Boosting from debuffs expiring? (hint, it's a lot.)
It's rather obvious GLs won't be beaten by anything but another GL at this point. But it's also obvious there's no situation you'll be facing a GL by anything less than your meta team of the current era with your best mods slapped onto them. It'd be such a relief if your opponents used GLs to beat a jango bh team.
Huh?
?
Didn't say anything of the sort, but my Jango BH team has members at 300+ speed, I've faced Jango teams with 300+ speed. Can still beat them fairly easily with a JTR team, which has a base speed lower than 300, and can take multiple turns to do it.
Like I said, there are more ways to be "faster" than just base/mod speed. With the tools these GL "teams" will have, there will be every possibility of them taking more than 2 turns. I'm not sure where the confusion is with my saying that. - So Fracture is not Considered a stun and can’t be resisted...I imagine Thrawn has to be a part of any possible counter for these. Assuming he can take a turn in time.
"jawa7778;c-2083083" wrote:
"PaladinGrey117;c-2083010" wrote:
Bruh I know. My fastest character only has 303 rn lol
Yeah, imagine that. A 328 base speed character with a bunch of speed mods. You may be looking at a 500-speed character.
As of 3/26/2020
544 is the current speed on the only just rey on swgoh.gg
https://swgoh.gg/p/841626362/characters/rey
514 for the only SLK
https://swgoh.gg/p/621183759/characters/supreme-leader-kylo-ren- I wonder how many seconds does it take for GL rey to destroy a full R7 GAS squad in auto
"Brotherius;c-2083579" wrote:
So Fracture is not Considered a stun and can’t be resisted...I imagine Thrawn has to be a part of any possible counter for these. Assuming he can take a turn in time.
I would count on Traya's Isolate ?"Whatelse73;c-2084099" wrote:
"Malevolan;c-2084023" wrote:
"vincentlondon;c-2083883" wrote:
I wonder how many seconds does it take for GL rey to destroy a full R7 GAS squad in auto
There was a video (now set to private) where Rey destroyed a full r7 GS team... she had Jawas as her teammates, and all they did was take damage to fuel her special that does 300k damage a shot
I saw that video, someone posted it to my guild Discord. Full auto with relic 1 jawas and she crushed it. Meanwhile, GL Kylo has about a 50/50? win rate vs GA$. (It seems the video has become "unavailable". Perhaps a conspiracy is afoot?)
Well this is definitely a theory."MasterSeedy;c-2083160" wrote:
I'm honestly not surprised.
To be perfectly frank, the prereqs are so extreme that if the character wasn't a worldbeater there'd be no reason to put in any effort. You'd be better off just collecting other things and doing GL whenever you had nothing else to do. It wouldn't be a goal. It would be a side quest for when you're really, really bored.
With 500 speed on the table, there's enough value that even with the extreme costs you might want to actually prioritize a GL toon.
Nah. The GP leap is so extreme that not getting them is actually a better strat until you hit Div 1 first. It you get the before then all the garbage characters push you up a division before you have a deep enough roster to support it."vincentlondon;c-2083883" wrote:
I wonder how many seconds does it take for GL rey to destroy a full R7 GAS squad in auto
Same as it takes for skywalker to kill darth revan probably. Point ? Anything can be measured in seconds when there is only 300 maximum.
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