Forum Discussion
44 Replies
- theXrono6 years agoSeasoned Ace
"JacenRoe;c-2083186" wrote:
"flux_rono;c-2083180" wrote:
"jawa7778;c-2083083" wrote:
"PaladinGrey117;c-2083010" wrote:
Bruh I know. My fastest character only has 303 rn lol
Yeah, imagine that. A 328 base speed character with a bunch of speed mods. You may be looking at a 500-speed character.
my calculatinos is that rey will get to about 622 speed with the best mods known
Don’t forget the +30 speed from her lead. A modest set will be well over 600 speed. An elite set could push near 650.
Personally I’d rather go all out for health and get that stat up near 300-400k.
thats already factored in: ... using a speed set, with the highest mods speed on SWGOH (398 base, +30 lead, +39.8 speed set, +155 mod speed)
so unless someone has even more ridiculous speed sets somewhere. i dont see it going much higher - theXrono6 years agoSeasoned Ace
"Malevolan;c-2083247" wrote:
It's ridiculous. There's not going to be a counter, aside from the other GL.
They're both immune to stun so good luck controlling, I guess there's fear until some Krakens get upset about being controlled by fear and they do a kit update of course, so just brace yourself for that but basically they're not something you can control.
They take 90+% reduced damage from % health effects so teams that use expose, Chewbacca/CLS, Padme teams, Malak, Rexecute, etc will do basically nothing..
They take reduced damage from massive damage so even Rey trying to use her special to damage Kylo won't do much
They have a damage cap of 99999 damage from skills like Annihilate
They are so fast that you can't hope of controlling them with TM manipulation
So yeah, any ideas on how to counter? Let's ignore the fact that they can go immune to damage with their ultimate..
droideka might be helpful for that speed difference damage boost - Everyone is forgetting that Rey and kylo won’t be alone. You got 4 more teammates to deal with as well lol
- Whatelse736 years agoSeasoned Ace
"MaruMaru;c-2083266" wrote:
"Whatelse73;c-2083250" wrote:
"Bulldog1205;c-2083234" wrote:
"Whatelse73;c-2083232" wrote:
CG: "We're going to make stats other than Speed matter!"
Also CG: "Here are these two characters that will be OVER 600 speed when you fully max them out and mod them!"
But then, they've been doing this consistently since before they said that. This is just the most ridiculously vast leap of speed craze they've done, not that they're really paying attention to what we already deal with.
This makes stats other than speed on mods more important. The more they inflate a characters base stats the less important flat mod values become and the more important percentage values become.
What does it matter if you have 250000 health and protection (which both of them by far exceed maxed out), when they will be attacking 2, 3, or even 4 times before you even get one move of your bulked up characters with "other" stats on them?
Are you playing with an army of droidekas? While certainly op across the board, it's not even 2 times with mods of equal speed. Talk about hyperbole.
You say that as if you're ONLY facing that one GL character, not the rest of their team that can give TM boosts, speed ups, stun, reduce TM, and so on and so on.
It's not hyperbole to say that it will be possible to do more than 2 turns. My JTR team can take 3 turns before a Jango BH team with more stat speed because of TM boosts, BB8's extra speed, stuns, tm removal, dazes, and so on. And that's just with my JTR at 240ish speed. Wanna guess how many turns my EP Tarkin Thrawn DT team can take vs certain teams because of all the TM Boosting from debuffs expiring? (hint, it's a lot.) "MaruMaru;c-2083303" wrote:
"Whatelse73;c-2083299" wrote:
"MaruMaru;c-2083266" wrote:
"Whatelse73;c-2083250" wrote:
"Bulldog1205;c-2083234" wrote:
"Whatelse73;c-2083232" wrote:
CG: "We're going to make stats other than Speed matter!"
Also CG: "Here are these two characters that will be OVER 600 speed when you fully max them out and mod them!"
But then, they've been doing this consistently since before they said that. This is just the most ridiculously vast leap of speed craze they've done, not that they're really paying attention to what we already deal with.
This makes stats other than speed on mods more important. The more they inflate a characters base stats the less important flat mod values become and the more important percentage values become.
What does it matter if you have 250000 health and protection (which both of them by far exceed maxed out), when they will be attacking 2, 3, or even 4 times before you even get one move of your bulked up characters with "other" stats on them?
Are you playing with an army of droidekas? While certainly op across the board, it's not even 2 times with mods of equal speed. Talk about hyperbole.
You say that as if you're ONLY facing that one GL character, not the rest of their team that can give TM boosts, speed ups, stun, reduce TM, and so on and so on.
It's not hyperbole to say that it will be possible to do more than 2 turns. My JTR team can take 3 turns before a Jango BH team with more stat speed because of TM boosts, BB8's extra speed, stuns, tm removal, dazes, and so on. And that's just with my JTR at 240ish speed. Wanna guess how many turns my EP Tarkin Thrawn DT team can take vs certain teams because of all the TM Boosting from debuffs expiring? (hint, it's a lot.)
It's rather obvious GLs won't be beaten by anything but another GL at this point. But it's also obvious there's no situation you'll be facing a GL by anything less than your meta team of the current era with your best mods slapped onto them. It'd be such a relief if your opponents used GLs to beat a jango bh team.
What it's going to be is they leave a GL team on one of their front sections in GAC and TW and you get shut off for half of the battle because you don't have any GL's yourself.- mhsiegel146 years agoSeasoned HotshotThey need to create a higher league for GLs. LIke, once you get one you graduate to an upper game where your arena is only other GLs. Leave the regular arena to the rest of us plebs.
"MaruMaru;c-2083333" wrote:
"Malevolan;c-2083314" wrote:
"MaruMaru;c-2083303" wrote:
"Whatelse73;c-2083299" wrote:
"MaruMaru;c-2083266" wrote:
"Whatelse73;c-2083250" wrote:
"Bulldog1205;c-2083234" wrote:
"Whatelse73;c-2083232" wrote:
CG: "We're going to make stats other than Speed matter!"
Also CG: "Here are these two characters that will be OVER 600 speed when you fully max them out and mod them!"
But then, they've been doing this consistently since before they said that. This is just the most ridiculously vast leap of speed craze they've done, not that they're really paying attention to what we already deal with.
This makes stats other than speed on mods more important. The more they inflate a characters base stats the less important flat mod values become and the more important percentage values become.
What does it matter if you have 250000 health and protection (which both of them by far exceed maxed out), when they will be attacking 2, 3, or even 4 times before you even get one move of your bulked up characters with "other" stats on them?
Are you playing with an army of droidekas? While certainly op across the board, it's not even 2 times with mods of equal speed. Talk about hyperbole.
You say that as if you're ONLY facing that one GL character, not the rest of their team that can give TM boosts, speed ups, stun, reduce TM, and so on and so on.
It's not hyperbole to say that it will be possible to do more than 2 turns. My JTR team can take 3 turns before a Jango BH team with more stat speed because of TM boosts, BB8's extra speed, stuns, tm removal, dazes, and so on. And that's just with my JTR at 240ish speed. Wanna guess how many turns my EP Tarkin Thrawn DT team can take vs certain teams because of all the TM Boosting from debuffs expiring? (hint, it's a lot.)
It's rather obvious GLs won't be beaten by anything but another GL at this point. But it's also obvious there's no situation you'll be facing a GL by anything less than your meta team of the current era with your best mods slapped onto them. It'd be such a relief if your opponents used GLs to beat a jango bh team.
What it's going to be is they leave a GL team on one of their front sections in GAC and TW and you get shut off for half of the battle because you don't have any GL's yourself.
+more impactfully arena blockades.
Squad Arena I think will work fine because a lot of people if they have a really tough meta team will drop mods, or even swap squads to drop back some and let other people get to first after their payout, it's the structure of squad arena it makes sense to not just sit at first all day because it doesn't benefit you, 24 people a day can get 1st place...
But in TW and GAC it's competitive, your competition won't weaken to make things fair for you, and so if you face an account with GL's and you don't have them, your guild doesn't have them.. you just lose.
The current metas have workable counters. These don't seem to as far as I can see.- Whatelse736 years agoSeasoned Ace
"MaruMaru;c-2083303" wrote:
"Whatelse73;c-2083299" wrote:
"MaruMaru;c-2083266" wrote:
"Whatelse73;c-2083250" wrote:
"Bulldog1205;c-2083234" wrote:
"Whatelse73;c-2083232" wrote:
CG: "We're going to make stats other than Speed matter!"
Also CG: "Here are these two characters that will be OVER 600 speed when you fully max them out and mod them!"
But then, they've been doing this consistently since before they said that. This is just the most ridiculously vast leap of speed craze they've done, not that they're really paying attention to what we already deal with.
This makes stats other than speed on mods more important. The more they inflate a characters base stats the less important flat mod values become and the more important percentage values become.
What does it matter if you have 250000 health and protection (which both of them by far exceed maxed out), when they will be attacking 2, 3, or even 4 times before you even get one move of your bulked up characters with "other" stats on them?
Are you playing with an army of droidekas? While certainly op across the board, it's not even 2 times with mods of equal speed. Talk about hyperbole.
You say that as if you're ONLY facing that one GL character, not the rest of their team that can give TM boosts, speed ups, stun, reduce TM, and so on and so on.
It's not hyperbole to say that it will be possible to do more than 2 turns. My JTR team can take 3 turns before a Jango BH team with more stat speed because of TM boosts, BB8's extra speed, stuns, tm removal, dazes, and so on. And that's just with my JTR at 240ish speed. Wanna guess how many turns my EP Tarkin Thrawn DT team can take vs certain teams because of all the TM Boosting from debuffs expiring? (hint, it's a lot.)
It's rather obvious GLs won't be beaten by anything but another GL at this point. But it's also obvious there's no situation you'll be facing a GL by anything less than your meta team of the current era with your best mods slapped onto them. It'd be such a relief if your opponents used GLs to beat a jango bh team.
Huh? - Whatelse736 years agoSeasoned Ace
"MaruMaru;c-2083454" wrote:
"Whatelse73;c-2083435" wrote:
"MaruMaru;c-2083303" wrote:
"Whatelse73;c-2083299" wrote:
"MaruMaru;c-2083266" wrote:
"Whatelse73;c-2083250" wrote:
"Bulldog1205;c-2083234" wrote:
"Whatelse73;c-2083232" wrote:
CG: "We're going to make stats other than Speed matter!"
Also CG: "Here are these two characters that will be OVER 600 speed when you fully max them out and mod them!"
But then, they've been doing this consistently since before they said that. This is just the most ridiculously vast leap of speed craze they've done, not that they're really paying attention to what we already deal with.
This makes stats other than speed on mods more important. The more they inflate a characters base stats the less important flat mod values become and the more important percentage values become.
What does it matter if you have 250000 health and protection (which both of them by far exceed maxed out), when they will be attacking 2, 3, or even 4 times before you even get one move of your bulked up characters with "other" stats on them?
Are you playing with an army of droidekas? While certainly op across the board, it's not even 2 times with mods of equal speed. Talk about hyperbole.
You say that as if you're ONLY facing that one GL character, not the rest of their team that can give TM boosts, speed ups, stun, reduce TM, and so on and so on.
It's not hyperbole to say that it will be possible to do more than 2 turns. My JTR team can take 3 turns before a Jango BH team with more stat speed because of TM boosts, BB8's extra speed, stuns, tm removal, dazes, and so on. And that's just with my JTR at 240ish speed. Wanna guess how many turns my EP Tarkin Thrawn DT team can take vs certain teams because of all the TM Boosting from debuffs expiring? (hint, it's a lot.)
It's rather obvious GLs won't be beaten by anything but another GL at this point. But it's also obvious there's no situation you'll be facing a GL by anything less than your meta team of the current era with your best mods slapped onto them. It'd be such a relief if your opponents used GLs to beat a jango bh team.
Huh?
?
Didn't say anything of the sort, but my Jango BH team has members at 300+ speed, I've faced Jango teams with 300+ speed. Can still beat them fairly easily with a JTR team, which has a base speed lower than 300, and can take multiple turns to do it.
Like I said, there are more ways to be "faster" than just base/mod speed. With the tools these GL "teams" will have, there will be every possibility of them taking more than 2 turns. I'm not sure where the confusion is with my saying that. - So Fracture is not Considered a stun and can’t be resisted...I imagine Thrawn has to be a part of any possible counter for these. Assuming he can take a turn in time.
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