Forum Discussion
"Killbot5000;c-1728758" wrote:
"Tbirds01;c-1728740" wrote:
If only they do good in arena...
Yeah, the lack of cleanse is why i think.
Yeah, makes sense. You need a cleanser.- DaPowerfulJediNew SpectatorThey could use some more damage and turn meter gains too.
- They need to add wookie synergy into CWC lead.
Leader · Level 8
Wookiee Resolve
All allies have +50 Defense, and a 50% chance to gain Defense Up for 3 turns whenever they are damaged. Wookie allies have +66 tenacity, and a 66% chance to gain tenacity Up for 3 turns whenever they are damaged. Whenever a wookie ally uses a zeta'd ability the cool downs of all wookie allies are reset and all allies gain 1 stack of furball.
Furball: Wookies gain defense equal to their potency. Wookies gain 10% crit damage or all stacks of furball on wookie allies. Wookies gain 5% crit avoidance for all stacks of furball on all allies. Furball can not be dispelled on Wookies Ewoks and Wampa. - If only they do good in arena...
"Tbirds01;c-1728740" wrote:
If only they do good in arena...
Yeah, the lack of cleanse is why i think."DaPowerfulJedi;c-1728770" wrote:
They could use some more damage and turn meter gains too.
Vandor's special easily hits over 50k, so does vet's special. I think its mainly speed and lack of cleanse. They just make funny sounds... the only reason to run them.- DaPowerfulJediNew Spectator
"Killbot5000;c-1728776" wrote:
"DaPowerfulJedi;c-1728770" wrote:
They could use some more damage and turn meter gains too.
Vandor's special easily hits over 50k, so does vet's special. I think its mainly speed and lack of cleanse. They just make funny sounds... the only reason to run them.
Yeah I know but thats only 2 abilities on the whole team that can hit hard. It’d be nice if Tarfful or Merumeru was added as an attacker. The other could be a cleanser/TM generator. "DaPowerfulJedi;c-1728785" wrote:
"Killbot5000;c-1728776" wrote:
"DaPowerfulJedi;c-1728770" wrote:
They could use some more damage and turn meter gains too.
Vandor's special easily hits over 50k, so does vet's special. I think its mainly speed and lack of cleanse. They just make funny sounds... the only reason to run them.
Yeah I know but thats only 2 abilities on the whole team that can hit hard. It’d be nice if Tarfful or Merumeru was added as an attacker. The other could be a cleanser/TM generator.
Yes tarfful!!! Add wookie as a tag and give us a leader (sorry clonechew)- Chewie cries:
Waaaarrrggghhh!! "Olddumper;c-1728841" wrote:
They need to add wookie synergy into CWC lead.
Leader · Level 8
Wookiee Resolve
All allies have +50 Defense, and a 50% chance to gain Defense Up for 3 turns whenever they are damaged. Wookie allies have +66 tenacity, and a 66% chance to gain tenacity Up for 3 turns whenever they are damaged. Whenever a wookie ally uses a zeta'd ability the cool downs of all wookie allies are reset and all allies gain 1 stack of furball.
Furball: Wookies gain defense equal to their potency. Wookies gain 10% crit damage or all stacks of furball on wookie allies. Wookies gain 5% crit avoidance for all stacks of furball on all allies. Furball can not be dispelled on Wookies Ewoks and Wampa.
Love it!
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Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.
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