8 years ago
*Game improvement suggestions*
Okay so I've been thinking, there's a lot going on in the game now that it's hard to keep up if you're trying to complete all the challenges on a daily basis. But it's not even just the challenges, it's the missing out on rewards of some of these modules such as Galactic War. I think it's time consuming and needs to be reduced maybe even halved to 6 nodes instead of 12 because me (and my guild) have all agreed it's a very tedious and not a fun game mode anymore.
It's very difficult to complete towards the end once your characters are worn out and it's missing out on the best part of the mode each time, the big rewards on the last node. This is something that is affecting my growth on the game and it doesn't cater for free to play players like me who have been loyal to the game since day one. The level I am doesn't really reflect the level of my characters as I am building up multiple teams and am required to relentlessly farm and it stacks up in terms of experience in the long run but I'm not ruthlessly maxing out any characters as of yet. I'm kind of stuck in a frustrating loop where my players aren't good enough to beat big bosses to get big rewards to enhance characters but I'm lined up against them constantly because I chose to go the long route and farm multiple teams and stop at 75-80 on Gear Level VII as an efficient benchmark but stack up experience doing so which decides for you how good you are in the game rather than your actual characters/power level.
Ships, they take a long time to farm which is okay for now as the game mode is relatively new and still primitive to me. It doesn't seem perfect but there are other areas of the game I want to question first. I think the exchange section of the guild should be improved where you actually are rewarded for donating to give more incentive for players to donate, perhaps the ability to request again quicker? I don't know the answer but it needs more incentive rather than to rely on people being there or charitable when they feel like it.
Also, how guild wars operate for popular guilds is kind of flawed as it's a hit or miss, you're either there or you're not. Guild wars should have a charging period, where when you start a guild war it locks in for a certain amount of time and gives the other players game notifications that a guild war is starting soon. This allows players to be notified of a guild war that's going to happen rather than one that is ongoing and gets blasted through in like 10 minutes so after you're notified a guild war has started and eventually sign on it's practically over. Also I find these notifications can come late, far after a guild has started for some reason. Alternatively, maybe integrate guild messages? (like clash of clans) so these things can be communicated effectively
For now, this is all I can think of. I'll get back to you if anything else comes to mind, I love the game and don't mean to criticise I just want to get my thoughts on what could be better across.
It's very difficult to complete towards the end once your characters are worn out and it's missing out on the best part of the mode each time, the big rewards on the last node. This is something that is affecting my growth on the game and it doesn't cater for free to play players like me who have been loyal to the game since day one. The level I am doesn't really reflect the level of my characters as I am building up multiple teams and am required to relentlessly farm and it stacks up in terms of experience in the long run but I'm not ruthlessly maxing out any characters as of yet. I'm kind of stuck in a frustrating loop where my players aren't good enough to beat big bosses to get big rewards to enhance characters but I'm lined up against them constantly because I chose to go the long route and farm multiple teams and stop at 75-80 on Gear Level VII as an efficient benchmark but stack up experience doing so which decides for you how good you are in the game rather than your actual characters/power level.
Ships, they take a long time to farm which is okay for now as the game mode is relatively new and still primitive to me. It doesn't seem perfect but there are other areas of the game I want to question first. I think the exchange section of the guild should be improved where you actually are rewarded for donating to give more incentive for players to donate, perhaps the ability to request again quicker? I don't know the answer but it needs more incentive rather than to rely on people being there or charitable when they feel like it.
Also, how guild wars operate for popular guilds is kind of flawed as it's a hit or miss, you're either there or you're not. Guild wars should have a charging period, where when you start a guild war it locks in for a certain amount of time and gives the other players game notifications that a guild war is starting soon. This allows players to be notified of a guild war that's going to happen rather than one that is ongoing and gets blasted through in like 10 minutes so after you're notified a guild war has started and eventually sign on it's practically over. Also I find these notifications can come late, far after a guild has started for some reason. Alternatively, maybe integrate guild messages? (like clash of clans) so these things can be communicated effectively
For now, this is all I can think of. I'll get back to you if anything else comes to mind, I love the game and don't mean to criticise I just want to get my thoughts on what could be better across.