7 years ago
Geo viability
Okay, now that I’ve invested the resources to g12 the Geo pilots, I’m not sure I can really find any use for them. I figured they’d work best under AA for the extra prot from assists, but as a starting lineup they still are squish and since sun fac only taunts against buffed enemies, they get slaughtered pretty quickly, so has anyone who has actually geared them had a better experience? I’m thinking of having them as reinforcements instead, but I’m not sure enough would get called in before, especially prior to the opponents thrawn getting his ultimate off.
They looked viable and have gotten a good deal of hype, but to me, Ships 2.0 thus far just seems like a much more RNG dependent version of ships 1.0. Everyone still runs Thrawn, Biggs, and some tie fighters and the match comes down to which the capital ships ultimate.
I figured that the changes would actually bring an in game change, but thus far it looks like I just wasted a pile of gear on toons that I can’t use anywhere else in the game and still aren’t even viable pilots.
They looked viable and have gotten a good deal of hype, but to me, Ships 2.0 thus far just seems like a much more RNG dependent version of ships 1.0. Everyone still runs Thrawn, Biggs, and some tie fighters and the match comes down to which the capital ships ultimate.
I figured that the changes would actually bring an in game change, but thus far it looks like I just wasted a pile of gear on toons that I can’t use anywhere else in the game and still aren’t even viable pilots.