Forum Discussion
9 years ago
"Qeltar;131681" wrote:
Speed is too important, and damage is too important. Still.
Unfortunately, we still need speed and dps to eliminate threats before the opposing team takes multiple turns or applies ability block/offense down.Unless these abilities are modified to not affect entire teams or modified to affect at most two characters, lowering damage will only give birth to another problem. And we need high single target dps to counter the high hp characters too, so that might be a potential balancing problem too.
That said, I enjoy the options we have in squad arena now. dooku, gs, rey, ben, yoda,qgj, anakin, sidious,Eeth Koth etc. Target selection and team selection are so important now in this high speed dps meta. poe has fallen off a lot, I find han a better option with 30% turn meter gain for the entire team upon taunting and 20% turn meter gain for the entire team upon being hit allowing your team to start the second turn first, and ensuring the opposing team wastes a hit or two on han.Still, not too sure about using taunters because qgj gives his entire team offense up if he dispells. Not too sure if starting first in the second round is worth it...
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