Forum Discussion

miblascom's avatar
3 years ago

Health/Protection SEE modding to counter Rey

This question always comes over to my head, which is the best modding option for SEE, health or protection? (keeping in mind that I want to use SEE to counter Rey so SEE will be accompanied with armourer or tambor).
Time ago I heard that you must hit 185k health to be safe countering r8 Reys, but I don’t know why
  • Health. Mine is at 190k see and wat eats 99% of the reys I face

    https://swgoh.gg/p/897311786/characters/sith-eternal-emperor
  • "Damodamo;c-2334104" wrote:
    Health. Mine is at 190k see and wat eats 99% of the reys I face

    https://swgoh.gg/p/897311786/characters/sith-eternal-emperor


    Why health over protection? Max Protection should be greater than Max health because of mods primaries, beskar or tech and SEE abilities, shouldn’t it?
  • SEE absorbs max protection anyways so I maxed out his health. At R8 hes sitting at 198k. I'm not sure of the specifics of Rey's kit but I found that you will have a lot easier time with a health build instead of protection. It also makes Rey/CAT teams a lot easier.
  • With a super high health pool, it becomes feasible to absorb high offense Reys' ultimate when only SEE remains alive. It also makes countering JMK+CAT possible, since they ignore protection and you need to survive until only Kenobi remains.

    Unlike other GLs, having high offense is not necessary for SEE, because of his mechanics (insta killing everyone but the enemy GL), the only exception being going up against a LV team, you need a decent amount of offense then.
  • Screerider's avatar
    Screerider
    Seasoned Scout
    Protection makes more sense with Wat's Shield Tech and Armorer's Beskar