Forum Discussion

Shaun51422's avatar
Shaun51422
Seasoned Adventurer
5 years ago

Help with Bugs Team

Hoping someone can help me with a couple of questions on the Bugs group.
1) I have seen several discussions on how people think the protection / health equalization SHOULD work, but I want to understand how they DO work and I can't find that. I think it has to be one of 2 ways First: Bug 1 gets attacked and loses 25% of his protection. Then, to "equalize" 25% is divided by 5 which is 5%each so each Bug now has 95% of their protection in their stats. Second: Bug 1 is attacked and loses 10,000 protection points. 10,000/5 = 2000 points each and each bug now has 2000 less units of protection than they originally had.
Can someone tell me if it is one of these or something else?

2) Did the Bugs get reworked? Ever since the Vader rework I have been slaughtering Bug teams. About a week ago I went back to not being able to beat them. I was taking down gear 12s with one or 2 having relics, now no relics and a couple below gear 12 I am getting beat.

Thanks for any help on either of these.

18 Replies

  • My understanding of how it works:
    Damage is computed against the individual (or each individual for an AOE). Hive mind equalization is computed on the sum of the remaining health and protection pool of alive units with hive mind.

    Example:
    100k Total Protection Pool
    100k Total Health Pool
    Geo A has 20k HP, 20k PP

    Geo A receives 30k hit, now has 10k health. Hive mind kicks in: Total Health and Protection Pool is now 170k out of 200k.
    100k/100k = 100%
    70k/100k = 70%
    All units with hive mind get full health and 70% protection. (May be slightly unequally distributed so that the total protection amongst all Geos equals 70k)
  • Shaun51422's avatar
    Shaun51422
    Seasoned Adventurer
    5 years ago
    "Salatious_Scrum;c-2153437" wrote:
    I’m curious, what are your move orders and kill priorities going in?


    Norally Sun Fac 1st with Crush, then GBA with culling, then which ever and have another Culling for Brute. Before this week, GBA and Brute were always killed if GBA was anything less than a relic and usually at least one of the others went down, usually both. I would say 90% of the time the only one left was the one I used Crush on.
  • Also FYI, previous discussion on the topic here: https://forums.galaxy-of-heroes.starwars.ea.com/discussion/comment/1925328#Comment_1925328
  • Shaun51422's avatar
    Shaun51422
    Seasoned Adventurer
    5 years ago
    "Train;c-2153446" wrote:
    My understanding of how it works:
    Damage is computed against the individual (or each individual for an AOE). Hive mind equalization is computed on the sum of the remaining health and protection pool of alive units with hive mind.

    Example:
    100k Total Protection Pool
    100k Total Health Pool
    Geo A has 20k HP, 20k PP

    Geo A receives 30k hit, now has 10k health. Hive mind kicks in: Total Health and Protection Pool is now 170k out of 200k.
    100k/100k = 100%
    70k/100k = 70%
    All units with hive mind get full health and 70% protection. (May be slightly unequally distributed so that the total protection amongst all Geos equals 70k)


    I think this is the same as what DuneFlint wrote above, right?
  • "shaun51422;c-2153499" wrote:
    "Train;c-2153446" wrote:
    My understanding of how it works:
    Damage is computed against the individual (or each individual for an AOE). Hive mind equalization is computed on the sum of the remaining health and protection pool of alive units with hive mind.

    Example:
    100k Total Protection Pool
    100k Total Health Pool
    Geo A has 20k HP, 20k PP

    Geo A receives 30k hit, now has 10k health. Hive mind kicks in: Total Health and Protection Pool is now 170k out of 200k.
    100k/100k = 100%
    70k/100k = 70%
    All units with hive mind get full health and 70% protection. (May be slightly unequally distributed so that the total protection amongst all Geos equals 70k)


    I think this is the same as what DuneFlint wrote above, right?


    The math is different on theirs. They have the net loss as the same amount as the damage, give or take a coue protection. So attacking a weaker geo wouldn't make a difference. I really thought attacking a weaker one was more effective to reducing their pool, but i don't remember where i got that from, so they could very well be right and I'm wrong.
  • Shaun51422's avatar
    Shaun51422
    Seasoned Adventurer
    5 years ago
    "Train;c-2153451" wrote:
    Also FYI, previous discussion on the topic here: https://forums.galaxy-of-heroes.starwars.ea.com/discussion/comment/1925328#Comment_1925328


    I did find that in my search. But that thread is more on how people think it should work rather than how it does work. I was hoping that since it was a year later everyone (or at least someone) knew for sure now.
  • As noted above, the Health/Prot pools are equalized by %.

    So YES, you get better results by hitting the Lowest HP/PROT people first since it takes off more actual HP/Prot from the beefy tank types.

    But to do that you have to get around those taunts :)

  • I did a quick search here and on Reddit, and this discussion has occurred a number of times. None of discussions I looked at came to any definitive conclusion. Unfortunately the details of what is going on are not described on SWGOH.GG, so there's not really any good way to know for sure besides asking the developers. Are they doing one of those Q&A's anytime soon again?

    Personally, I see no reason why an equalization effect would add or remove HP from the total gained or lost based on who you attack. Then it's also doing damage and not just equalizing.

    Either way, attacking a weaker enemy is absolutely more effective. You do more damage against units with lower defense.

About SWGOH Strategy & Tips

Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.22,833 PostsLatest Activity: 2 days ago