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3 years ago
"Winterwolves;c-2316095" wrote:
I think that there may be a misconception out there that higher health on your toons equals more damage from courage directly. It doesn't.
Let's do 2 examples to show how it works, and to show where it can make a difference to your damage from courage.
We'll take these figures as if they are after Padme's lead bonus and any other factors.
Take a character with either 100k health or 50k health. Protection up is always based off max health so 100% protection up would be the same amount of protection as you have health.
We have a team of 5 galactic republic and padme uses Cunning Plan with no debuffs on the team, so everyone gains 50% protection up.
100k health gains 50k prot up.
50k health gains 25k prot up.
Now, nothing happens in between and we go to 100k character's turn. They dispel all prot up and gain 1 stack of courage per 5% prot up dispelled. That's 10 stacks as we have 50% divided by 5. They get to inflict 2 sets of courage damage for 80% of the enemy max health.
The 50k character turn is exactly the same as they still have 50% prot up, so still 10 stacks of courage. The actual numbers being different has no effect.
The difference is if you suffer any damage between gaining protection up and getting to your turn.
Let's say we suffer 15k damage before getting to take a turn.
100k character has 50-15=35k protection up remaining which is 35%.
50k character has 25-15=10k protection up remaining which is 20%.
100k character gets 35/5=7 stacks of courage to still be able to do 40% max health damage.
50k character gets 20/5=4 stacks of courage, not enough to get any extra damage.
So modding for health, combined with Padme's lead, means you are more likely to still have a higher percentage of protection up after the enemy team has done their damage.
Despite me being ignorant about protection up mechanics, what you say here makes complete sense and I’ve always viewed it this way too. Health only helps courage insofar as it increases the damage pool to make it to the next turn. It doesn’t directly increase damage.
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