"Darth_DeVito;c-1743761" wrote:
I think Rafaelcb means if it's decided from the beginning which secondary attributes will be changed with each round of slicing. So if a grey 5-dot mod drops, does it already have a database table that contains not only the 4 secondary attributes that can be unlocked, but also all information about how the secondaries will change once it's sliced to green, to blue etc.
From my very limited understanding of databases, this would require a bigger table and slow down queries compared to letting RNGesus decide what happens upon slicing. If I had to guess, I'd say it's an RNG calculation at the moment of slicing. Probably done by the server rather than the client, otherwise it would be too vulnerable to manipulation.
If that is the case, does it matter?
You cant influence them in anyway, so if it is predetermined by RNG or decided when you upgrade the result is still the same from our perspective.
Also from the little bit of understanding I have, what you are saying would be incorrect. The mod database would always have to have the spots for each stat, or the allocated size of the data table would "change". Meaning they would have each mod having a holding location whether or not it had been upgraded, so it could easily be predetermined by RNG when the mod is "created". But my experience is in MYSQL databases and it's very limited, so I could be wrong.