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6 months ago
Speed for sure is important for almost every character. So if a mod doesn't have at least 4 I normally sell it. Speed mods that don't have at least 5 speed also get sold right away.
Then I always try to make sure that the mods have stats that fit the kind of mod. For example an offence mod without at least 2 offence stats gets also sold(meaning at least crit chance and offence). Same goes for defence mods like health and protection. At least 2 defensive stats are mandatory or it will be sold(health, protection,defence).
In general I prefer the % over the flats. If for example a health mod has only flats I normally also sell it.
This is just a very rough overview, it of course gets deeper when it comes to other secondaries like potency for example in those mods for characters that need it etc.
There are some guides out there a lot more detailed than what I wrote so I would suggest to look into those.
Then I always try to make sure that the mods have stats that fit the kind of mod. For example an offence mod without at least 2 offence stats gets also sold(meaning at least crit chance and offence). Same goes for defence mods like health and protection. At least 2 defensive stats are mandatory or it will be sold(health, protection,defence).
In general I prefer the % over the flats. If for example a health mod has only flats I normally also sell it.
This is just a very rough overview, it of course gets deeper when it comes to other secondaries like potency for example in those mods for characters that need it etc.
There are some guides out there a lot more detailed than what I wrote so I would suggest to look into those.
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