Forum Discussion
8 years ago
"Huatimus;c-1155836" wrote:
Even 5* mods start at a maximum of 5 speed so OP definitely levelled it to level 3 at least to get that 6, and hence why there was no further increment.
"JacenRoe;c-1155833" wrote:"WhoVille_Sheriff;c-1155832" wrote:"Pyrefly;c-1155825" wrote:"Cloud24;d-119075" wrote:
what i do not understand is that i had a 4 dot green mod transmitter (crit dmg set) lvl 1 with 6 speed secondary and the speed secondary did not hit/reroll at all when it is absolutely supposed to upgrade one time.
I'm pretty sure the max speed on a level 1 4-dot mod is 4. You probably just misread the number initially and it got a level 3 roll to make it 6.
I actually have a 1* secondary speed 12, Potency mod. I think the max speed value is 30 across the board. I don't recall if I received it that way, or if it upgraded.
You upgraded that one. No 1* mods start that high. The 4* mod he has did increase because 4* mods canupgrade to 6 speed, but can't start that high. Just as nobody has a 1* mod that started with 12 speed.
"Nebulous;c-1155824" wrote:"Cloud24;d-119075" wrote:
so i do understand exactly how mods works with how they are supposed to re-roll and such i have plenty of extremely good speed secondary mods but this surprised me.
what i do not understand is that i had a 4 dot green mod transmitter (crit dmg set) lvl 1 with 6 speed secondary and the speed secondary did not hit/reroll at all when it is absolutely supposed to upgrade one time.
it stayed at 6 speed secondary.
anyone ever had this problem or bugg?
4 dot mods cannot start off with 6 Speed secondaries. So if you do have a 6 speed 4 dot mod that was green, it did roll a secondary speed roll.
These are all correct. The maximum speed any mod can begin with is 5 on a 5* mod, and then 4 on a 4* mod. You upgraded that one likely to lvl 3 to see the speed increase.