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m4silent's avatar
9 years ago

Ima Gun Di teams and level 80

TLDR: Ima Gun is going to be much more useful with this upcoming update.

So, anyone else excited? Ima Gun is looking good at level 80, especially with these new changes to come. Defense and health will become more relevant, and he has both defense in his leader and defense up for an ability, plus good health. So, let's dig more into that:

Ima Gun Di as a leader ( currently +35% counter, +30 defense) is going to become an even more solid choice. Not only will he give all Jedi a +35% counter chance (my Aayla has 65% and I have NEVER seen her NOT counter. Could be good RNG, or add his chance to hers for 100% counter), he will also add +25% counter damage. Both Aayla and Kit have bonus damage (Aayla +50% counter damage, Kit +15% offense) meaning they have the potential to hit very hard on their counters, and have a really high chance to counter. Ima Gun lead also adds defense to all heroes, not just Jedi. With the update making defense relevant, his leader ability is looking to be really solid.

Ima Gun Di's special is a single target attack that adds defense up to all for 2 turns with a 3 turn cooldown. Next ability upgrade allows the defense up buff to last 3 turns, so it lasts the entire abilities cooldown. Meaning defense up the entire match. With defense now becoming relevant with the update, applying a defense up buff to the entire team might actually be useful at mitigating damage. Add in the defense from his leader, and you have a pretty solid defensive buff with Ima Gun Di on your team.

Ima Gun Di's basic attack (currently has 25% chance of inflicting defense down, +100% damage vs droids) will get a nice buff. Not only will the chance to inflict defense down increase by +25% (so total chance of 50%) to inflict defense down, it might actually become useful. When the update launches and defense becomes relevant, the ability to cut into it and reduce the enemies defense will also be useful and increase damage against that target.

And finally, Ima Gun Di's unique. Currently whenever he suffers a critical hit, he heals for 14% of his max health every turn, for 3 turns. Once the level cap is raised he gets +1% heal and then +1 heal turn. So, he will heal for 15% max health each turn for 4 turns (60% of his health). A pretty nice heal over time. With the changes to advantage (gaurunteed crit), this could be a really useful unique, giving him some nice sustainability.

All in all, I think that the changes to the game are going to bring him back into a top tier leader, at least for Jedi. He will bring an awesome leader ability, if you so choose to use it, and an array of good, useful support abilities. So, regardless of whether you use him as a leader for your Jedi, or just a support hero you bring, he is looking like a solid choice for a hero.

Feel free to post your thoughts and discuss.

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